Description

From this UDN:

https://udn.unrealengine.com/questions/301289/crash-in-persona-debug-display.html

Proposed solution:

In UDebugSkelMeshComponent::GenSpaceBases() before PerformAnimationEvaluation(), a call to a new function in the UAnimPreviewInstance will need to call through to FAnimInstanceProxy::InitializeObjects() and then after PerformAnimationEvaluation() call through to FAnimInstanceProxy::ClearObjects().

Steps to Reproduce

select "show" > "uncompressed animation" in Persona

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-32715 in the post.

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Fixed
ComponentOLD - Anim
Target Fix4.14
Fix Commit3037701
CreatedJul 1, 2016
ResolvedSep 21, 2016
UpdatedMay 18, 2020