If the user uses world delta seconds in a calculation there appears to be some incorrect values.
Note there is also a users project attached if you would like to look at that example.
Expected: The numbers would be the same
Result: The numbers are different
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Gameplay |
---|---|
Affects Versions | 4.12.4 |
Target Fix | 4.13 |
Fix Commit | 3040059 |
---|---|
Main Commit | 3058682 |
Created | Jul 1, 2016 |
---|---|
Resolved | Jul 7, 2016 |
Updated | Apr 27, 2018 |