This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below.
Error message:
Fatal error: [Link Removed] [Line: 90] Instance base cache - integrity verification(3): Counter: 7 Size: 5, InvSize: 4 (L:1 S:0 T:0)
Source Context:
78 } 79 } 80 81 // more info for UE-30878 82 if (InstanceBaseCache.InstanceBaseMap.Num() != InstanceBaseCache.InstanceBaseInvMap.Num()) 83 { 84 int32 LoadingFlag = Ar.IsLoading() ? 1 : 0; 85 int32 SavingFlag = Ar.IsSaving() ? 1 : 0; 86 int32 TransactingFlag = Ar.IsTransacting() ? 1 : 0; 87 UE_LOG(LogInstancedFoliage, Fatal, TEXT("Instance base cache - integrity verification(3): Counter: %d Size: %d, InvSize: %d (L:%d S:%d T:%d)"), 88 (int32)InstanceBaseCache.NextBaseId, InstanceBaseCache.InstanceBaseMap.Num(), InstanceBaseCache.InstanceBaseInvMap.Num(), 89 LoadingFlag, SavingFlag, TransactingFlag); 90 } 91 92 ***** return Ar; 93 } 94 95 FFoliageInstanceBaseId FFoliageInstanceBaseCache::AddInstanceBaseId(UActorComponent* InComponent) 96 { 97 FFoliageInstanceBaseId BaseId = FFoliageInstanceBaseCache::InvalidBaseId; 98 if (InComponent && !InComponent->IsCreatedByConstructionScript()) 99 { 100 BaseId = GetInstanceBaseId(InComponent); 101 if (BaseId == FFoliageInstanceBaseCache::InvalidBaseId) 102 { 103 BaseId = NextBaseId++; 104 105 // more info for UE-30878 106 if (InstanceBaseMap.Num() != InstanceBaseInvMap.Num()) 107 {
Most recent user affected CL: 3028348
Logs:
[Link Removed]
[Link Removed]
[Link Removed]
CrashReporter User Descriptions:
Repro steps unknown
UE4Editor_Foliage!operator<<() [foliageinstancebase.cpp:93] UE4Editor_Foliage!AInstancedFoliageActor::Serialize() [instancedfoliage.cpp:2247] UE4Editor_CoreUObject!FLinkerLoad::Preload() [linkerload.cpp:3293] UE4Editor_CoreUObject!EndLoad() [uobjectglobals.cpp:1411] UE4Editor_CoreUObject!LoadPackageInternal() [uobjectglobals.cpp:1171] UE4Editor_CoreUObject!LoadPackageInternal() [uobjectglobals.cpp:1286] UE4Editor_UnrealEd!UEditorEngine::Map_Load() [editorserver.cpp:2397] UE4Editor_UnrealEd!UEditorEngine::HandleMapCommand() [editorserver.cpp:5987] UE4Editor_UnrealEd!UEditorEngine::Exec() [editorserver.cpp:5477] UE4Editor_UnrealEd!UUnrealEdEngine::Exec() [unrealedsrv.cpp:744] UE4Editor_UnrealEd!FEditorFileUtils::LoadMap() [filehelpers.cpp:2135] UE4Editor_UnrealEd!FEditorFileUtils::LoadDefaultMapAtStartup() [filehelpers.cpp:3349] UE4Editor_UnrealEd!FUnrealEdMisc::OnInit() [unrealedmisc.cpp:300] UE4Editor_UnrealEd!EditorInit() [unrealed.cpp:89] UE4Editor!GuardedMain() [launch.cpp:137] UE4Editor!GuardedMainWrapper() [launchwindows.cpp:126] UE4Editor!WinMain() [launchwindows.cpp:200] UE4Editor!__scrt_common_main_seh() [exe_common.inl:264] kernel32!BaseThreadInitThunk() ntdll!RtlUserThreadStart()
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-32774 in the post.
0 |
Component | UE - World Creation - Worldbuilding Tools - Foliage |
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Affects Versions | 4.12 |
Target Fix | 4.13 |
Created | Jul 5, 2016 |
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Resolved | Aug 23, 2016 |
Updated | Sep 9, 2016 |