This Jira was created from CrashReports submitted by the public due to the high number of occurrences.
Source Context:
165 return *VertexFactoryTypeIt; 166 } 167 } 168 return NULL; 169 } 170 171 void FVertexFactory::Set(FRHICommandList& RHICmdList) const 172 { 173 check(IsInitialized()); 174 for(int32 StreamIndex = 0;StreamIndex < Streams.Num();StreamIndex++) 175 { 176 const FVertexStream& Stream = Streams[StreamIndex]; 177 if (!Stream.bSetByVertexFactoryInSetMesh) 178 { 179 ***** checkf(Stream.VertexBuffer->IsInitialized(), TEXT("Vertex buffer was not initialized! Stream %u, Stride %u, Name %s"), StreamIndex, Stream.Stride, *Stream.VertexBuffer->GetFriendlyName()); 180 RHICmdList.SetStreamSource(StreamIndex, Stream.VertexBuffer->VertexBufferRHI, Stream.Stride, Stream.Offset); 181 } 182 } 183 } 184 185 void FVertexFactory::OffsetInstanceStreams(FRHICommandList& RHICmdList, uint32 FirstVertex) const 186 { 187 for(int32 StreamIndex = 0;StreamIndex < Streams.Num();StreamIndex++) 188 { 189 const FVertexStream& Stream = Streams[StreamIndex]; 190 if (Stream.bUseInstanceIndex) 191 { 192 RHICmdList.SetStreamSource( StreamIndex, Stream.VertexBuffer->VertexBufferRHI, Stream.Stride, Stream.Offset + Stream.Stride * FirstVertex); 193 } 194 }
Most recent user affected CL: 3028348
Logs:
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Repro steps unknown
UE4Editor_ShaderCore!FVertexFactory::Set() [vertexfactory.cpp:180] UE4Editor_Renderer!TBasePassDrawingPolicy<FUniformLightMapPolicy>::SetSharedState() [basepassrendering.h:819] UE4Editor_Renderer!FDrawBasePassDynamicMeshAction::Process<FUniformLightMapPolicy>() [basepassrendering.cpp:433] UE4Editor_Renderer!ProcessBasePassMesh<FDrawBasePassDynamicMeshAction>() [basepassrendering.h:1267] UE4Editor_Renderer!FBasePassOpaqueDrawingPolicyFactory::DrawDynamicMesh() [basepassrendering.cpp:509] UE4Editor_Renderer!FDeferredShadingSceneRenderer::RenderBasePassDynamicData() [deferredshadingrenderer.cpp:419] UE4Editor_Renderer!FDeferredShadingSceneRenderer::RenderBasePass() [deferredshadingrenderer.cpp:2019] UE4Editor_Renderer!FDeferredShadingSceneRenderer::Render() [deferredshadingrenderer.cpp:1137] UE4Editor_Renderer!RenderViewFamily_RenderThread() [scenerendering.cpp:1933] UE4Editor_Renderer!TGraphTask<`FRendererModule::BeginRenderingViewFamily'::`25'::EURCMacro_FDrawSceneCommand>::ExecuteTask() [taskgraphinterfaces.h:999] UE4Editor_Core!FNamedTaskThread::ProcessTasksNamedThread() [taskgraph.cpp:932] UE4Editor_Core!FNamedTaskThread::ProcessTasksUntilQuit() [taskgraph.cpp:679] UE4Editor_RenderCore!RenderingThreadMain() [renderingthread.cpp:319] UE4Editor_RenderCore!FRenderingThread::Run() [renderingthread.cpp:440] UE4Editor_Core!FRunnableThreadWin::Run() [windowsrunnablethread.cpp:74]
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
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When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
An error occurred while trying to generate project files !?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-32784 in the post.
0 |
Component | UE - Graphics Features |
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Affects Versions | 4.12, 4.13 |
Target Fix | 4.13 |
Created | Jul 5, 2016 |
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Resolved | Aug 10, 2016 |
Updated | May 2, 2018 |