Currently there is no way to set painted Foliage instances of an actor be able to use lighting channels even though these can be set to movable in their properties.
Since Instanced and Hierarchical Instanced Static Meshes can have this set in BPs it would be nice to have the option here as well since the foliage instances can have their mobility set to movable.
Foliage:
Grass
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
What method is used to fill polygonal regions when drawing spline mesh at run time?
How can i modify the param name in EQS node
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-32794 in the post.
0 |
Component | UE - World Creation - Worldbuilding Tools - Foliage |
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Target Fix | 4.13 |
Created | Jul 5, 2016 |
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Resolved | Jul 28, 2016 |
Updated | May 2, 2018 |