Crash when using save all, when there is a 3D widget on an invisible sublevel
Expected: The level would save the changes
Result: The editor crashes when trying to save all
MachineId:EA8CDCD54E3691A62F8838A5364B34C6 EpicAccountId:6003a092eb5e4d259eb50cf2c6e341d2 Access violation - code c0000005 (first/second chance not available) UE4Editor_Engine!UMaterialInstance::SetTextureParameterValueInternal() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\engine\private\materials\materialinstance.cpp:2252] UE4Editor_Engine!UMaterialInstanceDynamic::SetTextureParameterValue() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\engine\private\materials\materialinstancedynamic.cpp:50] UE4Editor_UMG!UWidgetComponent::ApplyComponentInstanceData() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\umg\private\components\widgetcomponent.cpp:894] UE4Editor_Engine!FComponentInstanceDataCache::ApplyToActor() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\engine\private\componentinstancedatacache.cpp:261] UE4Editor_Engine!AActor::ExecuteConstruction() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\engine\private\actorconstruction.cpp:521] UE4Editor_Engine!AActor::FinishSpawning() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\engine\private\actor.cpp:2746] UE4Editor_Engine!UChildActorComponent::CreateChildActor() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\engine\private\components\childactorcomponent.cpp:361] UE4Editor_Engine!UActorComponent::ExecuteRegisterEvents() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\engine\private\components\actorcomponent.cpp:1094] UE4Editor_Engine!UActorComponent::RegisterComponentWithWorld() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\engine\private\components\actorcomponent.cpp:863] UE4Editor_Engine!AActor::IncrementalRegisterComponents() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\engine\private\actor.cpp:3969] UE4Editor_Engine!ULevel::IncrementalUpdateComponents() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\engine\private\level.cpp:933] UE4Editor_Engine!UWorld::PreSaveRoot() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\engine\private\world.cpp:727] UE4Editor_CoreUObject!UPackage::Save() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\savepackage.cpp:3284] UE4Editor_UnrealEd!UEditorEngine::Save() [d:\build\++ue4+release-4.12+compile\sync\engine\source\editor\unrealed\private\editorengine.cpp:3891] UE4Editor_UnrealEd!UEditorEngine::SavePackage() [d:\build\++ue4+release-4.12+compile\sync\engine\source\editor\unrealed\private\editorengine.cpp:3948] UE4Editor_UnrealEd!UEditorEngine::Exec_Obj() [d:\build\++ue4+release-4.12+compile\sync\engine\source\editor\unrealed\private\editorserver.cpp:4441] UE4Editor_UnrealEd!UEditorEngine::Exec() [d:\build\++ue4+release-4.12+compile\sync\engine\source\editor\unrealed\private\editorserver.cpp:5535] UE4Editor_UnrealEd!UUnrealEdEngine::Exec() [d:\build\++ue4+release-4.12+compile\sync\engine\source\editor\unrealed\private\unrealedsrv.cpp:744] UE4Editor_UnrealEd!SaveWorld() [d:\build\++ue4+release-4.12+compile\sync\engine\source\editor\unrealed\private\filehelpers.cpp:532] UE4Editor_UnrealEd!FEditorFileUtils::SaveMap() [d:\build\++ue4+release-4.12+compile\sync\engine\source\editor\unrealed\private\filehelpers.cpp:2218] UE4Editor_UnrealEd!InternalSavePackage() [d:\build\++ue4+release-4.12+compile\sync\engine\source\editor\unrealed\private\filehelpers.cpp:2612] UE4Editor_UnrealEd!FEditorFileUtils::PromptForCheckoutAndSave() [d:\build\++ue4+release-4.12+compile\sync\engine\source\editor\unrealed\private\filehelpers.cpp:3142] UE4Editor_UnrealEd!InternalSavePackages() [d:\build\++ue4+release-4.12+compile\sync\engine\source\editor\unrealed\private\filehelpers.cpp:2728] UE4Editor_UnrealEd!FEditorFileUtils::SaveDirtyPackages() [d:\build\++ue4+release-4.12+compile\sync\engine\source\editor\unrealed\private\filehelpers.cpp:2842] UE4Editor_MainFrame!FMainFrameActionCallbacks::SaveAll() [d:\build\++ue4+release-4.12+compile\sync\engine\source\editor\mainframe\private\frame\mainframeactions.cpp:226] UE4Editor_MainFrame!TBaseStaticDelegateInstance<void __cdecl(void)>::ExecuteIfSafe() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:1021] UE4Editor_Slate!FUICommandList::ConditionalProcessCommandBindings() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\slate\private\framework\commands\uicommandlist.cpp:206] UE4Editor_Slate!FUICommandList::ProcessCommandBindings() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\slate\private\framework\commands\uicommandlist.cpp:150] UE4Editor_MainFrame!FMainFrameActionCallbacks::OnUnhandledKeyDownEvent() [d:\build\++ue4+release-4.12+compile\sync\engine\source\editor\mainframe\private\frame\mainframeactions.cpp:174] UE4Editor_MainFrame!TTupleImpl<TIntegerSequence<unsigned int> >::ApplyAfter_ExplicitReturnType<FReply,FReply (__cdecl*const & __ptr64)(FKeyEvent const & __ptr64),FKeyEvent const & __ptr64>() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\core\public\delegates\tuple.h:128] UE4Editor_MainFrame!TBaseStaticDelegateInstance<FReply __cdecl(FKeyEvent const & __ptr64)>::Execute() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:952] UE4Editor_Slate!TBaseDelegate<FReply,FKeyEvent const & __ptr64>::Execute() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\core\public\delegates\delegatesignatureimpl_variadics.inl:521] UE4Editor_Slate!FSlateApplication::ProcessKeyDownEvent() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4243] UE4Editor_Slate!FSlateApplication::OnKeyDown() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4147] UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:1345] UE4Editor_Core!FWindowsApplication::DeferMessage() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:1850] UE4Editor_Core!FWindowsApplication::ProcessMessage() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:745] UE4Editor_Core!FWindowsApplication::AppWndProc() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:667] user32 user32 UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\core\private\windows\windowsplatformmisc.cpp:903] UE4Editor!FEngineLoop::Tick() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:2729] UE4Editor!GuardedMain() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\launch\private\launch.cpp:148] UE4Editor!GuardedMainWrapper() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:126] UE4Editor!WinMain() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:200] UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264] kernel32 ntdll
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-32844 in the post.
0 |
Component | UE - Editor - UI Systems |
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Affects Versions | 4.12.4 |
Target Fix | 4.13 |
Fix Commit | 3046165 |
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Main Commit | 3050870 |
Created | Jul 6, 2016 |
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Resolved | Jul 12, 2016 |
Updated | May 2, 2018 |