SetGamePaused documentation states that it returns "whether the game was successfully paused/unpaused." This seems to imply that a return value of true means either the game was paused and was unpaused or was not paused and was successfully paused.
When called with a bool of false passed in while the game is paused, the game unpauses as expected, however the return value is false.
First True is printed followed by False on begin play
According to documentation, True should be printed both times to indicate that the pause/unpause was successful each time SetGamePaused was called.
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