When spawning multiple characters in a dedicated server, the first client will spawn under the map and be unable to move.
See Zak's comment at bottom of thread.
Result:
First player client (editor viewport) spawns halfway under the level and cannot move
Expected:
Player spawns on the same level as second client
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UMG RichText not appear image when packaged
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How to delete some elements correctly when deleting an array loop?
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Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | Docs - Samples |
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Affects Versions | 4.12.4 |
Target Fix | 4.13 |
Created | Jul 6, 2016 |
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Resolved | Aug 10, 2016 |
Updated | May 2, 2018 |