When required invert Y axis during the copy of planar capture to texture.
I noticed the planar capture is in gamma space and looks wrong in !mobileHDR, this is also fixed.
Planar Reflections seem to be inverted on mobile devices. The angles seem to be off too.
1. Download Project below
or
1. Create a new blanket mobile project with starter content
2. Go to Project Settings > Rendering > Tick 'Support Global Clip Plane for Planar Reflections'
3. Add Visual Effect: Planar Reflection to viewport
4. Type 'Reflection' in the search bar in World Outliner and delete any reflection capture except for the PlanarReflection (optional step, just easier to see).
5. Add a material to the floor and open up the material editor.
6. Make sure that under Mobile in the Material Editor that Planar Reflections is turned on too.
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Delay nodes occasionally don't fire the "Completed" output in a nativized build
How can i modify the param name in EQS node
An error occurred while trying to generate project files !?
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
Head over to the existing Questions & Answers thread and let us know what's up.
1 |
Component | UE - Platform - Mobile |
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Affects Versions | 4.12.3 |
Target Fix | 4.15 |
Created | Jul 6, 2016 |
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Resolved | Jan 13, 2017 |
Updated | Sep 16, 2019 |