Class redirect needs to be specified for this to work.
When changing the name of a module or creating a new module, updating the _API of a class to the new module will cause blueprints based on this class to lose reference
Result:
Blueprint no longer has reference to MyActor class and cannot be opened (trying to open causes the editor to crash)
Expected:
Updating module and API reference updates class/blueprint reference.
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Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
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Head over to the existing Questions & Answers thread and let us know what's up.
1 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.12.4 |
Created | Jul 7, 2016 |
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Resolved | Jul 13, 2016 |
Updated | Jul 14, 2021 |