Planar Reflections on mobile work well with single plane assets but not with anything with multiple sides, like a box.
Tested in:
4.12.4 CL-3028348
4.13 Dev-Editor CL-3038075
1. Open a Mobile Project
2. Enable Planar Reflections in the Project Settings
3. Setup a reflective material and enable in its material attributes details panel Planar Reflection so that it supports forward rendering for mobile.
4. Apply the reflective material to the template floor in a default level
5. Add a Planar Reflection actor to the scene
6. Add some actors above the floor for it to reflect
7. Hit G for game view
8. Move the camera close to the floor plane and away
If using the attached project:
1. Open the level
2. Move the camera close to the floor around the table and chairs
Regression: No
Results: The box floor doesn't reflect the floor at farther distances, only up close.
Expected: Like the single plane floor in the attached image the reflection should be shown at farther distances.
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Delay nodes occasionally don't fire the "Completed" output in a nativized build
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
How does TextureRenderTarget2D get TArray<uint8> type data?
How to achieve HLSL Multiple Render Target in Material blueprints?
What method is used to fill polygonal regions when drawing spline mesh at run time?
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Platform - Mobile |
---|---|
Affects Versions | 4.12, 4.13 |
Target Fix | 4.14 |
Fix Commit | 3122584 |
---|---|
Main Commit | 3228374 |
Created | Jul 7, 2016 |
---|---|
Resolved | Nov 2, 2016 |
Updated | Sep 16, 2019 |