nativizing structs containing default class values appears to cause packaging to fail
Expected: The project would package out with Nativized blueprints as it does without this feature checked to true
Result: The Nativize blueprint Assets feature appears to cause the build to fail
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-32951 in the post.
| 1 |
| Component | UE - Gameplay - Blueprint Runtime |
|---|---|
| Affects Versions | 4.12.5 |
| Target Fix | 4.14 |
| Fix Commit | 3053985 |
|---|---|
| Main Commit | 3058256 |
| Created | Jul 8, 2016 |
|---|---|
| Resolved | Jul 21, 2016 |
| Updated | Apr 27, 2018 |