The editor crashes changing from mesh paint mode to another mode if the user has changed the material of an "Add Static Mesh Component" or "Add Spline Mesh Component" in a BP and compiled while in mesh paint mode.
UE4Editor_MeshPaint!FMeshPaintGeometryAdapterForStaticMeshes::OnRemoved() meshpaintstaticmeshadapter.cpp:216
UE4Editor_MeshPaint!FEdModeMeshPaint::RemoveAllGeometryAdapters() meshpaintedmode.cpp:1009
UE4Editor_MeshPaint!FEdModeMeshPaint::Exit() meshpaintedmode.cpp:266
UE4Editor_UnrealEd!FEditorModeTools::DeactivateModeAtIndex() editormodemanager.cpp:266
UE4Editor_UnrealEd!FEditorModeTools::DeactivateMode() editormodemanager.cpp:278
UE4Editor_LevelEditor!SLevelEditor::ToggleEditorMode() sleveleditor.cpp:1243
UE4Editor_LevelEditor!TBaseStaticDelegateInstance<void __cdecl() delegateinstancesimpl.h:1017
UE4Editor_Slate!FUICommandList::ExecuteAction() uicommandlist.cpp:87
UE4Editor_Slate!SToolBarButtonBlock::OnClicked() stoolbarbuttonblock.cpp:300
UE4Editor_Slate!SToolBarButtonBlock::OnCheckStateChanged() stoolbarbuttonblock.cpp:326
UE4Editor_Slate!TBaseSPMethodDelegateInstance<0,SToolBarButtonBlock,0,TTypeWrapper<void> __cdecl() delegateinstancesimpl.h:317
UE4Editor_Slate!TBaseSPMethodDelegateInstance<0,SToolBarButtonBlock,0,void __cdecl() delegateinstancesimpl.h:424
UE4Editor_Slate!SCheckBox::ToggleCheckedState() scheckbox.cpp:293
UE4Editor_Slate!SCheckBox::OnMouseButtonUp() scheckbox.cpp:184
UE4Editor_Slate!<lambda_8d0e9a1da76abd0a756a3a9d775f5ed1>::operator() slateapplication.cpp:4614
UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_8d0e9a1da76abd0a756a3a9d775f5ed1> >() slateapplication.cpp:215
UE4Editor_Slate!FSlateApplication::RoutePointerUpEvent() slateapplication.cpp:4603
UE4Editor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() slateapplication.cpp:5057
UE4Editor_Slate!FSlateApplication::OnMouseUp() slateapplication.cpp:5037
UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() windowsapplication.cpp:1512
UE4Editor_Core!FWindowsApplication::DeferMessage() windowsapplication.cpp:1852
UE4Editor_Core!FWindowsApplication::ProcessMessage() windowsapplication.cpp:747
UE4Editor_Core!FWindowsApplication::AppWndProc() windowsapplication.cpp:669
user32!<Unknown>
user32!<Unknown>
UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() windowsplatformmisc.cpp:905
UE4Editor!FEngineLoop::Tick() launchengineloop.cpp:2766
UE4Editor!GuardedMain() launch.cpp:156
UE4Editor!GuardedMainWrapper() launchwindows.cpp:126
UE4Editor!WinMain() launchwindows.cpp:202
UE4Editor!__scrt_common_main_seh() exe_common.inl:264
kernel32!<Unknown>
ntdll!<Unknown>
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Delay nodes occasionally don't fire the "Completed" output in a nativized build
How can i modify the param name in EQS node
An error occurred while trying to generate project files !?
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-33010 in the post.