From a UDN thread:
When cooking, we are seeing hundreds of warnings of the format "Compiler Warning A node that generated no code of it's own ( X ) tried to inject code into Y". There isn't anything that seems obviously wrong with the blueprint logic. The node is often a Select, but sometimes it is a Get or a structure Break. The target is often a Return Node, but sometimes other functions.
I noticed that these warnings only appear when packaging with the new nativize blueprints feature. The simple project I posted ... has a few warnings like this.
I've attached the sample project the user shared.
Cook (with nativization enabled) the the attached project, see the log for warnings:
"A node that generated no code of it's own (@@) tried to inject code into @@. %s"
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Delay nodes occasionally don't fire the "Completed" output in a nativized build
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
An error occurred while trying to generate project files !?
How can i modify the param name in EQS node
How to achieve HLSL Multiple Render Target in Material blueprints?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-33021 in the post.
6 |
Component | UE - Gameplay - Blueprint Runtime |
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Target Fix | 4.15 |
Fix Commit | 3232437 |
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Main Commit | 3236017 |
Created | Jul 11, 2016 |
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Resolved | Dec 13, 2016 |
Updated | Feb 5, 2017 |