Description

If the user updates to a new Source Animation for a pose asset, while a pose was active in the viewport (weight set to 1.0), the pose will be set to 0.0 in the pose list even though it's still active in the viewport.

It will look correct in the Anim Curve Previewer however.

Steps to Reproduce
  1. Launch QAGame in editor.
  2. Right-click an animation sequence and select Create > Create PoseAsset.
  3. Open the pose asset in Persona.
  4. Double-click any pose to set the weight to 1.0.
  5. In the Anim Asset Details, select another animation sequence and click Update Source.

RESULT:

The pose asset updates to the new source animation. The pose that was active is still active and showing the correct pose, but in the pose list, that pose is set to 0.0

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-33023 in the post.

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Fixed
ComponentOLD - Anim
Affects Versions4.13
Target Fix4.13
Fix Commit3072302
Main Commit3092051
Release Commit3077771
CreatedJul 11, 2016
ResolvedAug 1, 2016
UpdatedMay 18, 2020