If the user uses a Blueprint Interface in children Blueprints and then goes to the parent Blueprint and tries to implement the same Blueprint Interface in the parent Blueprint, the editor will crash.
Not a regression. Also occurs in 4.12.5 Release.
RESULTS:
Editor crashes with attached crash log.
EXPECTED:
Editor doesn't crash.
Assertion failed: !InClass || (InClass->ClassWithin && InClass->ClassConstructor) [Link Removed] [Line: 2201]
UE4Editor_Core!FDebug::AssertFailed() [d:\build\ue4_main\engine\source\runtime\core\private\misc\outputdevice.cpp:413]
UE4Editor_CoreUObject!StaticAllocateObject() [d:\build\ue4_main\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:2203]
UE4Editor_CoreUObject!UClass::CreateDefaultObject() [d:\build\ue4_main\engine\source\runtime\coreuobject\private\uobject\class.cpp:2520]
UE4Editor_CoreUObject!UClass::GetDefaultObject() [d:\build\ue4_main\engine\source\runtime\coreuobject\public\uobject\class.h:2207]
UE4Editor_UnrealEd!FBlueprintEditorUtils::PropagateParentBlueprintDefaults() [d:\build\ue4_main\engine\source\editor\unrealed\private\kismet2\blueprinteditorutils.cpp:1953]
UE4Editor_KismetCompiler!FKismetCompilerContext::Compile() [d:\build\ue4_main\engine\source\editor\kismetcompiler\private\kismetcompiler.cpp:3500]
UE4Editor_KismetCompiler!FKismet2CompilerModule::CompileBlueprintInner() [d:\build\ue4_main\engine\source\editor\kismetcompiler\private\kismetcompilermodule.cpp:100]
UE4Editor_KismetCompiler!FKismet2CompilerModule::CompileBlueprint() [d:\build\ue4_main\engine\source\editor\kismetcompiler\private\kismetcompilermodule.cpp:186]
UE4Editor_UnrealEd!FBlueprintEditorUtils::MarkBlueprintAsStructurallyModified() [d:\build\ue4_main\engine\source\editor\unrealed\private\kismet2\blueprinteditorutils.cpp:2282]
UE4Editor_UnrealEd!FBlueprintEditorUtils::RenameGraph() [d:\build\ue4_main\engine\source\editor\unrealed\private\kismet2\blueprinteditorutils.cpp:2768]
UE4Editor_UnrealEd!FBlueprintEditorUtils::ValidateAllFunctionGraphs() [d:\build\ue4_main\engine\source\editor\unrealed\private\kismet2\blueprinteditorutils.cpp:5293]
UE4Editor_UnrealEd!FBlueprintEditorUtils::ValidateBlueprintChildVariables() [d:\build\ue4_main\engine\source\editor\unrealed\private\kismet2\blueprinteditorutils.cpp:5365]
UE4Editor_UnrealEd!PromoteInterfaceImplementationToOverride() [d:\build\ue4_main\engine\source\editor\unrealed\private\kismet2\blueprinteditorutils.cpp:175]
UE4Editor_UnrealEd!ConformInterfaceByName() [d:\build\ue4_main\engine\source\editor\unrealed\private\kismet2\blueprinteditorutils.cpp:6034]
UE4Editor_UnrealEd!FBlueprintEditorUtils::ConformImplementedInterfaces() [d:\build\ue4_main\engine\source\editor\unrealed\private\kismet2\blueprinteditorutils.cpp:6206]
UE4Editor_KismetCompiler!FKismetCompilerContext::Compile() [d:\build\ue4_main\engine\source\editor\kismetcompiler\private\kismetcompiler.cpp:3336]
UE4Editor_KismetCompiler!FKismet2CompilerModule::CompileBlueprintInner() [d:\build\ue4_main\engine\source\editor\kismetcompiler\private\kismetcompilermodule.cpp:100]
UE4Editor_KismetCompiler!FKismet2CompilerModule::CompileBlueprint() [d:\build\ue4_main\engine\source\editor\kismetcompiler\private\kismetcompilermodule.cpp:202]
UE4Editor_UnrealEd!FKismetEditorUtilities::CompileBlueprint() [d:\build\ue4_main\engine\source\editor\unrealed\private\kismet2\kismet2.cpp:756]
UE4Editor_UnrealEd!FBlueprintCompileReinstancer::CompileChildren() [d:\build\ue4_main\engine\source\editor\unrealed\private\kismet2\kismetreinstanceutilities.cpp:523]
UE4Editor_UnrealEd!FBlueprintCompileReinstancer::ReinstanceObjects() [d:\build\ue4_main\engine\source\editor\unrealed\private\kismet2\kismetreinstanceutilities.cpp:641]
UE4Editor_UnrealEd!FKismetEditorUtilities::CompileBlueprint() [d:\build\ue4_main\engine\source\editor\unrealed\private\kismet2\kismet2.cpp:797]
UE4Editor_Kismet!FBlueprintEditor::Compile() [d:\build\ue4_main\engine\source\editor\kismet\private\blueprinteditor.cpp:3207]
UE4Editor_Kismet!TBaseSPMethodDelegateInstance<0,FBlueprintEditor,0,TTypeWrapper<void> __cdecl(void)>::Execute() [d:\build\ue4_main\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:317]
UE4Editor_Kismet!TBaseSPMethodDelegateInstance<0,FBlueprintEditor,0,void __cdecl(void)>::ExecuteIfSafe() [d:\build\ue4_main\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:423]
UE4Editor_Slate!FUICommandList::ExecuteAction() [d:\build\ue4_main\engine\source\runtime\slate\private\framework\commands\uicommandlist.cpp:87]
UE4Editor_Slate!SToolBarButtonBlock::OnClicked() [d:\build\ue4_main\engine\source\runtime\slate\private\framework\multibox\stoolbarbuttonblock.cpp:300]
UE4Editor_Slate!TMemberFunctionCaller<SToolBarButtonBlock,FReply (__cdecl SToolBarButtonBlock::*)(void) __ptr64>::operator()<>() [d:\build\ue4_main\engine\source\runtime\core\public\delegates\delegateinstanceinterface.h:161]
UE4Editor_Slate!TTupleImpl<TIntegerSequence<unsigned int> >::ApplyAfter<TMemberFunctionCaller<SToolBarButtonBlock,FReply (__cdecl SToolBarButtonBlock::*)(void) __ptr64> >() [d:\build\ue4_main\engine\source\runtime\core\public\delegates\tuple.h:115]
UE4Editor_Slate!TBaseSPMethodDelegateInstance<0,SToolBarButtonBlock,0,FReply __cdecl(void)>::Execute() [d:\build\ue4_main\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:317]
UE4Editor_Slate!TBaseDelegate<FReply>::Execute() [d:\build\ue4_main\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:521]
UE4Editor_Slate!SButton::OnMouseButtonUp() [d:\build\ue4_main\engine\source\runtime\slate\private\widgets\input\sbutton.cpp:278]
UE4Editor_Slate!<lambda_8d0e9a1da76abd0a756a3a9d775f5ed1>::operator()() [d:\build\ue4_main\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4611]
UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_8d0e9a1da76abd0a756a3a9d775f5ed1> >() [d:\build\ue4_main\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:215]
UE4Editor_Slate!FSlateApplication::RoutePointerUpEvent() [d:\build\ue4_main\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4600]
UE4Editor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() [d:\build\ue4_main\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5054]
UE4Editor_Slate!FSlateApplication::OnMouseUp() [d:\build\ue4_main\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5034]
UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() [d:\build\ue4_main\engine\source\runtime\core\private\windows\windowsapplication.cpp:1512]
UE4Editor_Core!FWindowsApplication::DeferMessage() [d:\build\ue4_main\engine\source\runtime\core\private\windows\windowsapplication.cpp:1852]
UE4Editor_Core!FWindowsApplication::ProcessMessage() [d:\build\ue4_main\engine\source\runtime\core\private\windows\windowsapplication.cpp:747]
UE4Editor_Core!FWindowsApplication::AppWndProc() [d:\build\ue4_main\engine\source\runtime\core\private\windows\windowsapplication.cpp:669]
user32
user32
UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() [d:\build\ue4_main\engine\source\runtime\core\private\windows\windowsplatformmisc.cpp:905]
UE4Editor!FEngineLoop::Tick() [d:\build\ue4_main\engine\source\runtime\launch\private\launchengineloop.cpp:2771]
UE4Editor!GuardedMain() [d:\build\ue4_main\engine\source\runtime\launch\private\launch.cpp:156]
UE4Editor!GuardedMainWrapper() [d:\build\ue4_main\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() [d:\build\ue4_main\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264]
kernel32
ntdll
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Delay nodes occasionally don't fire the "Completed" output in a nativized build
An error occurred while trying to generate project files !?
How does TextureRenderTarget2D get TArray<uint8> type data?
How to achieve HLSL Multiple Render Target in Material blueprints?
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Gameplay - Blueprint |
---|---|
Affects Versions | 4.13 |
Target Fix | 4.13 |
Created | Jul 11, 2016 |
---|---|
Resolved | Jul 25, 2016 |
Updated | Apr 27, 2018 |