The normals for each sprite in a grouped sprite component are always as if the sprites were rotated (0,0,0), which is incorrect. Each sprite should have correct normals and look the same as if it were ungrouped.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-33055 in the post.
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Component | UE - Gameplay - Paper2D |
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Affects Versions | 4.12, 4.13 |
Target Fix | 4.13 |
Fix Commit | 3046428 |
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Main Commit | 3058682 |
Created | Jul 12, 2016 |
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Resolved | Jul 12, 2016 |
Updated | Apr 27, 2018 |