The normals for each sprite in a grouped sprite component are always as if the sprites were rotated (0,0,0), which is incorrect. Each sprite should have correct normals and look the same as if it were ungrouped.
I am not able to find world outliner how to enable it?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
An error occurred while trying to generate project files !?
How does TextureRenderTarget2D get TArray<uint8> type data?
How can i modify the param name in EQS node
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-33055 in the post.
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Component | UE - Gameplay - Paper2D |
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Affects Versions | 4.12, 4.13 |
Target Fix | 4.13 |
Fix Commit | 3046428 |
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Main Commit | 3058682 |
Created | Jul 12, 2016 |
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Resolved | Jul 12, 2016 |
Updated | Apr 27, 2018 |