Developer Notes

This issue has been closed as 'Won't Fix' due to an extended period of time without updates. If this issue is important to you please let us know by posting on the AnswerHub or UDN, and Epic will re-open the ticket for further review.


Renaming the meshes folder to include [] characters causes the static meshes to lose their mesh upon being duplicated.

Steps to Reproduce
  1. Open the editor (First Person Project)
  2. Open the Content->ThirdPerson folder
  3. Rename the Meshes folder to Meshes_[M]
  4. Open that folder and drag one of the meshes into the level
  5. Use Alt+Drag to duplicate the mesh

Result: The static mesh actor is duplicated, but the mesh is no longer set.

Expected: The mesh would be duplicated as it is when the folder does not contain the [] characters.

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Won't Fix
Affects Versions4.114.124.13
CreatedJul 12, 2016
ResolvedFeb 9, 2017
UpdatedApr 27, 2018