Description

When using "Set Playback Position" after "Pause", actor transforms are broken. Sending them off to an unexpected position.

Adding a delay seems to resolve the issue, but seems like it should still work with no delay

Steps to Reproduce

1. Create a sequence with a mesh translating from one location to another over 5 seconds
2. Add an Event Track and key an event at 1 second (right click and name it Event1)
3. In the level blueprint, add Event1
4. Reference the level sequence and Get Sequence player.
5. Create a Play node and a Set Playback Position node (with 1.5 seconds as the playback position)
6. Link them up Event1>Play>SetPlaybackPosition
7. PIE

Result: After the event hits, the mesh is set to an unexpected translation. Usually really far away from where it should be.
Expected: Sequence skips to the 1.5 position and mesh moves along the expected path

Have Comments or More Details?

Head over to the existing AnswerHub thread and let us know what's up.

1
Login to Vote

Fixed
ComponentAnim - Sequencer
Affects Versions4.124.13
Target Fix4.13
Fix Commit3071076
Release Commit3071076
CreatedJul 12, 2016
ResolvedJul 30, 2016
UpdatedMay 2, 2018