When using "Set Playback Position" after "Pause", actor transforms are broken. Sending them off to an unexpected position.

Adding a delay seems to resolve the issue, but seems like it should still work with no delay

Steps to Reproduce

1. Create a sequence with a mesh translating from one location to another over 5 seconds
2. Add an Event Track and key an event at 1 second (right click and name it Event1)
3. In the level blueprint, add Event1
4. Reference the level sequence and Get Sequence player.
5. Create a Play node and a Set Playback Position node (with 1.5 seconds as the playback position)
6. Link them up Event1>Play>SetPlaybackPosition
7. PIE

Result: After the event hits, the mesh is set to an unexpected translation. Usually really far away from where it should be.
Expected: Sequence skips to the 1.5 position and mesh moves along the expected path

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ComponentAnim - Sequencer
Affects Versions4.124.13
Target Fix4.13
Fix Commit3071076
Release Commit3071076
CreatedJul 12, 2016
ResolvedJul 30, 2016
UpdatedMay 2, 2018