Description

"Play Rate" below 1 and "Force Fixed Frame Interval Playback" causes choppy renders.

This was explained by Max on Answerhub to the user, but this seemed like something that should be bugged and looked into.

Steps to Reproduce

1. Create a scene with a sphere mesh
2. Create a sequence with a track for the mesh
3. Create a simple translation animation for the mesh
4. Ensure that "Force Fixed Frame Interval Playback" is enabled under General Options
5. Create a Play Rate track with a key of "1" at the start and "0.5" at 2.5 seconds
6. Render a movie sequence out

Result: When it hits the 2.5 second mark, you'll notice that the playback becomes very choppy. If you disable "Force Fixed Frame Interval Playback" and re-render, it'll be smooth.
Expected: Play Rate Track doesn't conflict with "Force Fixed Frame Interval Playback"

Have Comments or More Details?

Head over to the existing Questions & Answers thread and let us know what's up.

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Won't Fix
ComponentUE - Anim - Sequencer
Affects Versions4.124.13
Target Fix4.20
CreatedJul 12, 2016
ResolvedMar 7, 2018
UpdatedApr 27, 2018