Description

Using indirect lighting from bounce cards that are set to Actor Hidden in Game no longer generate indirect lighting for the scene.

This is a regression of 4.11.2 where this worked but is no longer working in 4.12 and later.

Tested in:
4.11.2 CL-2946394 - Working
4.12.5 CL-3039270 - Broken
4.13 Dev-Rendering CL-3047755 - Broken

Steps to Reproduce

1. Open UE4
2. Setup a scene to use a bounce card with a Spot Light
3. Select the bounce card static mesh and enable "Actor Hidden in Game"
4. Build Lighting

Regression: Yes

Expected: The bounce card should generate indirect lighting for the scene

Results: The bounce card does not generate indirect lighting for the scene.

Workaround: Build lighting for the scene and then set the Bounce Card to be "Actor Hidden in Game" to true.

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Fixed
ComponentUE - Graphics Features
Affects Versions4.124.13
Target Fix4.13
Fix Commit3084886
Main Commit3092051
Release Commit3084886
CreatedJul 13, 2016
ResolvedAug 10, 2016
UpdatedApr 27, 2018