Override Game Mode only works when Using Separate Process
1. Create a Third Person Template Project
2. Delete the character from the level and save (otherwise it will auto-posess)
3. Create a blank sequence
4. Select Capture Movie
5. Disable Cinematic Mode
6. Set "Override Game Mode" to "Game Mode" (should be just a floating camera that controls with WASD)
7. Capture Movie
Result: Still uses the Third Person Game Mode
Expected: Uses "Game Mode" with the floating camera
8. Enable "Use Separate Process"
9. Capture Movie
Result: Uses "Game Mode"
Head over to the existing Questions & Answers thread and let us know what's up.
| 2 |
| Component | UE - Anim - Sequencer |
|---|---|
| Affects Versions | 4.12, 4.13 |
| Target Fix | 4.14 |
| Fix Commit | 3103891 |
|---|---|
| Main Commit | 3117035 |
| Created | Jul 13, 2016 |
|---|---|
| Resolved | Aug 28, 2016 |
| Updated | May 2, 2018 |