The Support UV From Hit Results flag in Project Settings does not take effect until the user restarts the editor. Enabling this doesn't let the user know that they have to restart the editor.
RESULT:
Nothing happens. The setting doesn't take effect until the editor restarts.
EXPECTED:
User is prompted to restart the editor to enable the feature.
I am not able to find world outliner how to enable it?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
An error occurred while trying to generate project files !?
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
What method is used to fill polygonal regions when drawing spline mesh at run time?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-33251 in the post.
0 |
Component | UE - Gameplay |
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Affects Versions | 4.13 |
Target Fix | 4.14 |
Fix Commit | 3115933 |
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Main Commit | 3136620 |
Created | Jul 13, 2016 |
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Resolved | Sep 7, 2016 |
Updated | Apr 27, 2018 |