Description

The orange flow indicator that appears won't update graphically if there is no user input so if you Play an audio cue and don't move your mouse you won't get realtime feedback of what is going in.

Regression, works in 4.12.

Haven't checked this in Main and I haven't check to see if this occurs with blueprint visualisations.

Relatively minor bug

Steps to Reproduce
  1. Sync to Dev-Framework QAGame
  2. Compile and open QAGame
  3. In the content browser Right click and create a Sound Cue (Sounds-> Sound Cue)
  4. Open the Sound Cue and Right click near Output
  5. Type in Wave and Select Wave Player
  6. With the Wave Player Selected in the Details Panel Click the dropdown next to sound wave and select Dialog01
  7. Click the looping Tickbox
  8. Connect the Wave player to the output
  9. Click Play Cue at the top of the Window
  10. Don't move the Mouse cursor
    Result Audio loops and the orange flow indicator doesn't update, to indicate the flow of commands

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-33273 in the post.

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Fixed
ComponentUE - Gameplay - Blueprint Editor
Affects Versions4.13
Target Fix4.13
CreatedJul 14, 2016
ResolvedAug 10, 2016
UpdatedApr 27, 2018