Description

Making a change in a blueprint and then compiling it causes any actors that are attached to it to become unattached.

Steps to Reproduce
  1. Open the editor
  2. Create a new Actor
  3. Place two instances of it in the level
  4. In the World Outliner, attach one of the instances to the other
  5. Open the blueprint
  6. Add a static mesh component
  7. Compile

Result: The actors become unattached after compiling the blueprint after making a change.

Expected: The actors would remain attached.

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Fixed
ComponentUE - Gameplay - Blueprint
Affects Versions4.114.12
Target Fix4.14
Fix Commit3083367
Main Commit3100065
CreatedJul 14, 2016
ResolvedAug 10, 2016
UpdatedApr 27, 2018