Making a change in a blueprint and then compiling it causes any actors that are attached to it to become unattached.
Result: The actors become unattached after compiling the blueprint after making a change.
Expected: The actors would remain attached.
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How does UMG set overlapping layouts?
What method is used to fill polygonal regions when drawing spline mesh at run time?
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How to achieve HLSL Multiple Render Target in Material blueprints?
Head over to the existing Questions & Answers thread and let us know what's up.
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Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.11, 4.12 |
Target Fix | 4.14 |
Fix Commit | 3083367 |
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Main Commit | 3100065 |
Created | Jul 14, 2016 |
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Resolved | Aug 10, 2016 |
Updated | Apr 27, 2018 |