Description

After slicing a procedural mesh, the cap on the sliced end does not seem to be affected by lighting. This can result in the end looking dark.

Steps to Reproduce

Test content submitted in Dev-Framework at CL 3050416

  1. Open QAGame in editor.
  2. Open the level TM-SliceProcMesh.
  3. Play in viewport.
  4. Press R.

RESULT:

The meshes are sliced, and the ones that have caps are not affected by lighting.

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-33301 in the post.

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Fixed
ComponentUE - Gameplay
Affects Versions4.13
Target Fix4.13
Fix Commit3090645
Main Commit3109685
Release Commit3090645
CreatedJul 14, 2016
ResolvedAug 16, 2016
UpdatedApr 27, 2018
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