When Capsule Direct Shadows are enable, attempting to play in Mobile Preview will cause the preview to crash.
Expected result: Mobile preview should launch
Outcome: Crash
MachineId:2B175287412640A147DEF395BAA49DE9
EpicAccountId:9de9a5c85865483188f562671ebefc58
Assertion failed: ColorTargets.Num() > 0 [Link Removed] [Line: 651]
UE4Editor_Core!FDebug::AssertFailed() [d:\mainworkspace\engine\source\runtime\core\private\misc\outputdevice.cpp:421]
UE4Editor_Renderer!FShadowMapRenderTargets::GetSize() [d:\mainworkspace\engine\source\runtime\renderer\private\shadowrendering.h:652]
UE4Editor_Renderer!FViewInfo::CreateUniformBuffer() [d:\mainworkspace\engine\source\runtime\renderer\private\scenerendering.cpp:758]
UE4Editor_Renderer!FViewInfo::InitRHIResources() [d:\mainworkspace\engine\source\runtime\renderer\private\scenerendering.cpp:1086]
UE4Editor_Renderer!FMobileSceneRenderer::InitViews() [d:\mainworkspace\engine\source\runtime\renderer\private\mobileshadingrenderer.cpp:60]
UE4Editor_Renderer!FMobileSceneRenderer::Render() [d:\mainworkspace\engine\source\runtime\renderer\private\mobileshadingrenderer.cpp:116]
UE4Editor_Renderer!RenderViewFamily_RenderThread() [d:\mainworkspace\engine\source\runtime\renderer\private\scenerendering.cpp:1885]
UE4Editor_Renderer!TGraphTask<`FRendererModule::BeginRenderingViewFamily'::`21'::EURCMacro_FDrawSceneCommand>::ExecuteTask() [d:\mainworkspace\engine\source\runtime\core\public\async\taskgraphinterfaces.h:868]
UE4Editor_Core!FNamedTaskThread::ProcessTasksNamedThread() [d:\mainworkspace\engine\source\runtime\core\private\async\taskgraph.cpp:932]
UE4Editor_Core!FNamedTaskThread::ProcessTasksUntilQuit() [d:\mainworkspace\engine\source\runtime\core\private\async\taskgraph.cpp:679]
UE4Editor_RenderCore!RenderingThreadMain() [d:\mainworkspace\engine\source\runtime\rendercore\private\renderingthread.cpp:319]
UE4Editor_RenderCore!FRenderingThread::Run() [d:\mainworkspace\engine\source\runtime\rendercore\private\renderingthread.cpp:440]
UE4Editor_Core!FRunnableThreadWin::Run() [d:\mainworkspace\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:74]
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-33344 in the post.
0 |
Component | UE - Platform - Mobile |
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Affects Versions | 4.13 |
Target Fix | 4.13 |
Created | Jul 15, 2016 |
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Resolved | Aug 3, 2016 |
Updated | Sep 16, 2019 |