Description

Using AttachToComponent::KeepWorldTransform is causing a mesh to flip in the user project provided in the repro steps.

This has not been reproduced in-house without using the mesh that the user has provided.

Steps to Reproduce
  1. Ensure that the Vive is set up and Steam VR is running
  2. Download and open this project: [Link Removed]
  3. Play in VR Preview
  4. Use the controllers to grab the mesh using the trigger with your left hand
  5. Let go of the mesh and grab it with the right hand

Result: Notice that the mesh will flip when grabbed with the right hand

Expected: The mesh would keep its world transform.

Have Comments or More Details?

Head over to the existing Questions & Answers thread and let us know what's up.

0
Login to Vote

Fixed
ComponentUE - Gameplay
Affects Versions4.12
Target Fix4.13
Fix Commit3073951
Main Commit3092051
Release Commit3073951
CreatedJul 18, 2016
ResolvedAug 2, 2016
UpdatedSep 16, 2019