Using AttachToComponent::KeepWorldTransform is causing a mesh to flip in the user project provided in the repro steps.
This has not been reproduced in-house without using the mesh that the user has provided.
Result: Notice that the mesh will flip when grabbed with the right hand
Expected: The mesh would keep its world transform.
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Delay nodes occasionally don't fire the "Completed" output in a nativized build
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
I can't open my map from the editor.
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Gameplay |
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Affects Versions | 4.12 |
Target Fix | 4.13 |
Created | Jul 18, 2016 |
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Resolved | Aug 2, 2016 |
Updated | Sep 16, 2019 |