Importing a heightmap with 2x2 segments seems to cause the editor to crash in 3 different instances:
1. Importing the same 2x2 segment landscape a second time after deleting the first instance
2. Attempting to delete the imported heightmap
3. Attempting to select windows/toolbars after import.
These instances have been difficult to narrow down, and have occurred on two PCs out of three tested internally.
Notes
CrashReporter: [Link Removed]
Frequency 4/10
Regression (yes) issue (does not) occur in 4.11.2
1. Download attached .r16 file
2. Open Editor (any project)
3. Open Landscape Mode
4. Select Import from File
5. Select .r16 file from download location
6. Select "2x2" in "Sections Per Component"
7. Press Create
If the editor does not crash:
8. Select Place mode
9. Select Landscape
10. Delete Landscape
If editor does not crash:
11. Re-import landscape
12. Re-delete landscape
If editor does not crash:
13. repeat last two steps, move camera around
Results:
Editor sometimes will crash either with or without crash report window. Error window appears showing "Unreal Engine has stopped working".
Expected
Landscape is created, deleted, reimported multiple times, editor does not crash.
MachineId:409D523543AE785961A2788C698A2F90
EpicAccountId:89e014249c0a480eb18ea5b683d2eb3c
Assertion failed: Result == FPropertyAccess::Success [Link Removed] [Line: 989]
UE4Editor_CoreUObject!UObjectBaseUtility::GetFullName() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectbaseutility.cpp:78]
UE4Editor_CoreUObject!FRealtimeGC::MarkObjectsAsUnreachable<0>() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\garbagecollection.cpp:718]
UE4Editor_CoreUObject!FRealtimeGC::PerformReachabilityAnalysis() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\garbagecollection.cpp:806]
UE4Editor_CoreUObject!CollectGarbageInternal() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\garbagecollection.cpp:1246]
UE4Editor_CoreUObject!CollectGarbage() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\garbagecollection.cpp:1341]
UE4Editor_UnrealEd!UUnrealEdEngine::edactDeleteSelected() [d:\build\++ue4+release-4.12+compile\sync\engine\source\editor\unrealed\private\editoractor.cpp:878]
UE4Editor_UnrealEd!UUnrealEdEngine::Exec_Actor() [d:\build\++ue4+release-4.12+compile\sync\engine\source\editor\unrealed\private\unrealedsrv.cpp:2590]
UE4Editor_UnrealEd!UUnrealEdEngine::Exec() [d:\build\++ue4+release-4.12+compile\sync\engine\source\editor\unrealed\private\unrealedsrv.cpp:801]
UE4Editor_UnrealEd!UEditorEngine::Exec() [d:\build\++ue4+release-4.12+compile\sync\engine\source\editor\unrealed\private\editorserver.cpp:5494]
UE4Editor_UnrealEd!UUnrealEdEngine::Exec() [d:\build\++ue4+release-4.12+compile\sync\engine\source\editor\unrealed\private\unrealedsrv.cpp:744]
UE4Editor_LevelEditor!FLevelEditorActionCallbacks::ExecuteExecCommand() [d:\build\++ue4+release-4.12+compile\sync\engine\source\editor\leveleditor\private\leveleditoractions.cpp:1591]
UE4Editor_LevelEditor!TBaseStaticDelegateInstance<void __cdecl(void),FString>::ExecuteIfSafe() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:1021]
UE4Editor_Slate!FUICommandList::ConditionalProcessCommandBindings() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\slate\private\framework\commands\uicommandlist.cpp:206]
UE4Editor_Slate!FUICommandList::ProcessCommandBindings() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\slate\private\framework\commands\uicommandlist.cpp:150]
UE4Editor_UnrealEd!SEditorViewport::OnKeyDown() [d:\build\++ue4+release-4.12+compile\sync\engine\source\editor\unrealed\private\seditorviewport.cpp:99]
UE4Editor_LevelEditor!SLevelViewport::OnKeyDown() [d:\build\++ue4+release-4.12+compile\sync\engine\source\editor\leveleditor\private\slevelviewport.cpp:420]
UE4Editor_Slate!<lambda_7c66138389984533974223608bc6375f>::operator()() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4232]
UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FBubblePolicy,FKeyEvent,<lambda_7c66138389984533974223608bc6375f> >() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:215]
UE4Editor_Slate!FEventRouter::RouteAlongFocusPath<FEventRouter::FBubblePolicy,<lambda_7c66138389984533974223608bc6375f>,FKeyEvent>() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:197]
UE4Editor_Slate!FSlateApplication::ProcessKeyDownEvent() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4230]
UE4Editor_Slate!FSlateApplication::OnKeyDown() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4147]
UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:1345]
UE4Editor_Core!FWindowsApplication::DeferMessage() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:1850]
UE4Editor_Core!FWindowsApplication::ProcessMessage() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:745]
UE4Editor_Core!FWindowsApplication::AppWndProc() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:667]
user32
user32
UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\core\private\windows\windowsplatformmisc.cpp:903]
UE4Editor!FEngineLoop::Tick() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:2729]
UE4Editor!GuardedMain() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\launch\private\launch.cpp:148]
UE4Editor!GuardedMainWrapper() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() [d:\build\++ue4+release-4.12+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:200]
UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264]
kernel32
ntdll
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Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - LD & Modeling - Terrain - Landscape |
---|---|
Affects Versions | 4.12.5 |
Target Fix | 4.13 |
Created | Jul 18, 2016 |
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Resolved | Jul 20, 2016 |
Updated | Apr 27, 2018 |