Actors animated with sequencer cause "Begin/End Overlap" events to fire every tick while overlapping another actor

Steps to Reproduce

Standalone Repro Steps:
1. Create a blank project
2. Add a box trigger and a sphere mesh (Enable "Generate Overlap Events" on the sphere)
3. Create a sequence (enable auto-play)
4. Animate the sphere mesh to pass through the trigger volume
5. Create an overlap event(for the box trigger) that triggers a print string
6. PIE

With attached project:
1. Open the attached project
2. Open the level blueprint and take a look at the Begin Overlap Event
3. PIE

Result: Every tick that the sphere overlaps the trigger volume, the event is triggered
Expected: The event is only triggered when the sphere first overlaps the trigger volume

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Affects Versions4.12.54.13
Target Fix4.13
Fix Commit3071077
Main Commit3057666
Release Commit3071077
CreatedJul 18, 2016
ResolvedJul 30, 2016
UpdatedMay 2, 2018