Actors animated with sequencer cause "Begin/End Overlap" events to fire every tick while overlapping another actor
Standalone Repro Steps:
1. Create a blank project
2. Add a box trigger and a sphere mesh (Enable "Generate Overlap Events" on the sphere)
3. Create a sequence (enable auto-play)
4. Animate the sphere mesh to pass through the trigger volume
5. Create an overlap event(for the box trigger) that triggers a print string
6. PIE
With attached project:
1. Open the attached project
2. Open the level blueprint and take a look at the Begin Overlap Event
3. PIE
Result: Every tick that the sphere overlaps the trigger volume, the event is triggered
Expected: The event is only triggered when the sphere first overlaps the trigger volume
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
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Head over to the existing Questions & Answers thread and let us know what's up.
1 |
Component | UE - Anim - Sequencer |
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Affects Versions | 4.12.5, 4.13 |
Target Fix | 4.13 |
Created | Jul 18, 2016 |
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Resolved | Jul 30, 2016 |
Updated | May 2, 2018 |