In UE4.12, imported animation has one more frame than the expected frame number.
AS_AN_StepAnim_Test.fbx is 60 frame long animation(starts at frame 0, ends at frame 60). When imported to UE4.12, it's imported as a 61 frame long animation, and resulting animation is not exactly the same.
Two licensees are reporting this issue
1. Open animframe project in UE4.12
2. Import StepAnim_Test.fbx(with default sample rate: off)
3. StepAnim_Test's Num Frames is 61, not 60
4. In Persona, user can go up to Frame 61, even though the original animation ends at frame 60
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-33437 in the post.
0 |
Component | OLD - Anim |
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Affects Versions | 4.12 |
Target Fix | 4.14 |
Fix Commit | 3123484 |
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Main Commit | 3136620 |
Created | Jul 19, 2016 |
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Resolved | Sep 13, 2016 |
Updated | May 18, 2020 |