Description

Beam Emitter attached to a camera in a blueprint is showing lagging behavior at source and target locations
 
ADDITIONAL NOTES:
Have tried to eliminate the lagging through locking source and target without success.  The sphere meshes are for reference only, to denote the source and target locations.

Steps to Reproduce

1. Unzip attached BeamLagIssue.zip
2. Open open BeamLagExample.uproject
3. PIE
 
RESULTS:
Beam's Source and Target lag when moving the camera around
 
EXPECTED:
Beam's Source and Target remain constant despite camera movement

Have Comments or More Details?

There's no existing public thread on this issue, so head over toAnswerHub just mention UE-3358 in the post.

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Won't Fix
ComponentGameplay
CreatedSep 26, 2014
ResolvedOct 23, 2015
UpdatedJun 19, 2019