attached video below if you are unsure of repro
Result: Crash - [Link Removed]
Access violation - code c0000005 (first/second chance not available) UE4Editor_ViewportInteraction!UViewportWorldInteraction::DestroyTransientActor() [d:\workspaces\kevin.rushin_win_dev-vreditor\engine\source\editor\viewportinteraction\viewportworldinteraction.cpp:2777] UE4Editor_VREditor!FVREditorMode::OnMapChange() [d:\workspaces\kevin.rushin_win_dev-vreditor\engine\source\editor\vreditor\vreditormode.cpp:716] UE4Editor_VREditor!TBaseRawMethodDelegateInstance<0,FVREditorMode,void __cdecl(unsigned int)>::ExecuteIfSafe() [d:\workspaces\kevin.rushin_win_dev-vreditor\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:638] UE4Editor_UnrealEd!TBaseMulticastDelegate<void,unsigned int>::Broadcast() [d:\workspaces\kevin.rushin_win_dev-vreditor\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:921] UE4Editor_UnrealEd!UEditorEngine::Map_Load() [d:\workspaces\kevin.rushin_win_dev-vreditor\engine\source\editor\unrealed\private\editorserver.cpp:2500] UE4Editor_UnrealEd!UEditorEngine::HandleMapCommand() [d:\workspaces\kevin.rushin_win_dev-vreditor\engine\source\editor\unrealed\private\editorserver.cpp:5998] UE4Editor_UnrealEd!UEditorEngine::Exec() [d:\workspaces\kevin.rushin_win_dev-vreditor\engine\source\editor\unrealed\private\editorserver.cpp:5479] UE4Editor_UnrealEd!UUnrealEdEngine::Exec() [d:\workspaces\kevin.rushin_win_dev-vreditor\engine\source\editor\unrealed\private\unrealedsrv.cpp:744] UE4Editor_UnrealEd!FEditorFileUtils::LoadMap() [d:\workspaces\kevin.rushin_win_dev-vreditor\engine\source\editor\unrealed\private\filehelpers.cpp:2197] UE4Editor_AssetTools!FAssetTypeActions_World::OpenAssetEditor() [d:\workspaces\kevin.rushin_win_dev-vreditor\engine\source\developer\assettools\private\assettypeactions\assettypeactions_world.cpp:23] UE4Editor_UnrealEd!FAssetEditorManager::OpenEditorForAsset() [d:\workspaces\kevin.rushin_win_dev-vreditor\engine\source\editor\unrealed\private\toolkits\asseteditormanager.cpp:338] UE4Editor_AssetTools!FAssetTypeActions_Base::AssetsActivated() [d:\workspaces\kevin.rushin_win_dev-vreditor\engine\source\developer\assettools\public\assettypeactions_base.h:41] UE4Editor_ContentBrowser!SContentBrowser::OnAssetsActivated() [d:\workspaces\kevin.rushin_win_dev-vreditor\engine\source\editor\contentbrowser\private\scontentbrowser.cpp:1813] UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SContentBrowser,0,TTypeWrapper<void> __cdecl(TArray<FAssetData,FDefaultAllocator> const & __ptr64,enum EAssetTypeActivationMethod::Type)>::Execute() [d:\workspaces\kevin.rushin_win_dev-vreditor\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:317] UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SContentBrowser,0,void __cdecl(TArray<FAssetData,FDefaultAllocator> const & __ptr64,enum EAssetTypeActivationMethod::Type)>::ExecuteIfSafe() [d:\workspaces\kevin.rushin_win_dev-vreditor\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:424] UE4Editor_ContentBrowser!TBaseDelegate<void,TArray<FAssetData,FDefaultAllocator> const & __ptr64,enum EAssetTypeActivationMethod::Type>::ExecuteIfBound() [d:\workspaces\kevin.rushin_win_dev-vreditor\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:608] UE4Editor_ContentBrowser!SAssetView::OnListMouseButtonDoubleClick() [d:\workspaces\kevin.rushin_win_dev-vreditor\engine\source\editor\contentbrowser\private\sassetview.cpp:3555] UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SAssetView,0,TTypeWrapper<void> __cdecl(TSharedPtr<FAssetViewItem,0>)>::Execute() [d:\workspaces\kevin.rushin_win_dev-vreditor\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:317] UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SAssetView,0,void __cdecl(TSharedPtr<FAssetViewItem,0>)>::ExecuteIfSafe() [d:\workspaces\kevin.rushin_win_dev-vreditor\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:424] UE4Editor_ContentBrowser!TBaseDelegate<void,TSharedPtr<FAssetViewItem,0> >::ExecuteIfBound() [d:\workspaces\kevin.rushin_win_dev-vreditor\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:608] UE4Editor_ContentBrowser!SListView<TSharedPtr<FAssetViewItem,0> >::Private_OnItemDoubleClicked() [d:\workspaces\kevin.rushin_win_dev-vreditor\engine\source\runtime\slate\public\widgets\views\slistview.h:718] UE4Editor_ContentBrowser!STableRow<TSharedPtr<FAssetViewItem,0> >::OnMouseButtonDoubleClick() [d:\workspaces\kevin.rushin_win_dev-vreditor\engine\source\runtime\slate\public\widgets\views\stablerow.h:264] UE4Editor_Slate!<lambda_eeb33fd1b480e3cad58a1531d90d2e14>::operator()() [d:\workspaces\kevin.rushin_win_dev-vreditor\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5282] UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FBubblePolicy,FPointerEvent,<lambda_eeb33fd1b480e3cad58a1531d90d2e14> >() [d:\workspaces\kevin.rushin_win_dev-vreditor\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:215] UE4Editor_Slate!FSlateApplication::RoutePointerDoubleClickEvent() [d:\workspaces\kevin.rushin_win_dev-vreditor\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5280] UE4Editor_Slate!FSlateApplication::ProcessMouseButtonDoubleClickEvent() [d:\workspaces\kevin.rushin_win_dev-vreditor\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5265] UE4Editor_Slate!FSlateApplication::OnMouseDoubleClick() [d:\workspaces\kevin.rushin_win_dev-vreditor\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5243] UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() [d:\workspaces\kevin.rushin_win_dev-vreditor\engine\source\runtime\core\private\windows\windowsapplication.cpp:1588] UE4Editor_Core!FWindowsApplication::DeferMessage() [d:\workspaces\kevin.rushin_win_dev-vreditor\engine\source\runtime\core\private\windows\windowsapplication.cpp:1930] UE4Editor_Core!FWindowsApplication::ProcessMessage() [d:\workspaces\kevin.rushin_win_dev-vreditor\engine\source\runtime\core\private\windows\windowsapplication.cpp:747] UE4Editor_Core!FWindowsApplication::AppWndProc() [d:\workspaces\kevin.rushin_win_dev-vreditor\engine\source\runtime\core\private\windows\windowsapplication.cpp:669] user32 user32 UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() [d:\workspaces\kevin.rushin_win_dev-vreditor\engine\source\runtime\core\private\windows\windowsplatformmisc.cpp:905] UE4Editor!FEngineLoop::Tick() [d:\workspaces\kevin.rushin_win_dev-vreditor\engine\source\runtime\launch\private\launchengineloop.cpp:2784] UE4Editor!GuardedMain() [d:\workspaces\kevin.rushin_win_dev-vreditor\engine\source\runtime\launch\private\launch.cpp:156] UE4Editor!GuardedMainWrapper() [d:\workspaces\kevin.rushin_win_dev-vreditor\engine\source\runtime\launch\private\windows\launchwindows.cpp:126] UE4Editor!WinMain() [d:\workspaces\kevin.rushin_win_dev-vreditor\engine\source\runtime\launch\private\windows\launchwindows.cpp:202] UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:255] kernel32 ntdll
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-33766 in the post.
0 |
Component | UE - Editor - Workflow Systems |
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Affects Versions | 4.13 |
Target Fix | 4.13 |
Created | Jul 26, 2016 |
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Resolved | Aug 5, 2016 |
Updated | Jan 20, 2024 |