Description

From UDN Question: https://udn.unrealengine.com/questions/304392/bug-clientplayforcefeedback-isnt-paused-when-game.html

Tried with GamePad and Vive Controllers, having Gamepad wire connected + 2 Vive controllers caused somewhat random behavior or sometimes only vibrating Vive's (1 or 2) and sometimes only Gamepad and sometimes all 3 at once.

Another scenario: vibrated 2 vives until game paused, at which point only the gamepad vibrated.

Steps to Reproduce

Create a new map + Pawn and at Begin Play inside Pawn add a ClientForceFeedback node with a custom curve (See first attached image)

Create force feedback effect (See second image) and assign to feedback node.

Result: Feedback continues to process during game paused. (Bonus: Behaves inconstantly across multiple runs)

Have Comments or More Details?

There's no existing public thread on this issue, so head over toAnswerHub just mention UE-33773 in the post.

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Cannot Reproduce
ComponentGameplay
Affects Versions4.114.13
Target Fix4.14
CreatedJul 26, 2016
ResolvedSep 20, 2016
UpdatedApr 27, 2018