Not a bug - Need to set bReturnMaterialOnMove to true within capsule component of player blueprint to return physical material of other actors.
Phsyical Material returns Default on hit detection even if additional surface types are provided in project settings. This removes the purpose for the physical material or any benefits it could provide.
NOTE This appears to be a regression of [Link Removed]
Results
On Landed, prints "Default"
Expected
On Landed, prints "Dirt"
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-33828 in the post.
4 |
Component | UE - Gameplay - Player Movement |
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Affects Versions | 4.12.5 |
Created | Jul 27, 2016 |
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Resolved | Aug 2, 2016 |
Updated | Jul 14, 2021 |