Not a bug - Need to set bReturnMaterialOnMove to true within capsule component of player blueprint to return physical material of other actors.
Phsyical Material returns Default on hit detection even if additional surface types are provided in project settings. This removes the purpose for the physical material or any benefits it could provide.
NOTE This appears to be a regression of [Link Removed]
Results
On Landed, prints "Default"
Expected
On Landed, prints "Dirt"
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Delay nodes occasionally don't fire the "Completed" output in a nativized build
How does UMG set overlapping layouts?
How does TextureRenderTarget2D get TArray<uint8> type data?
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
How to achieve HLSL Multiple Render Target in Material blueprints?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-33828 in the post.
4 |
Component | UE - Gameplay - Player Movement |
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Affects Versions | 4.12.5 |
Created | Jul 27, 2016 |
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Resolved | Aug 2, 2016 |
Updated | Jul 14, 2021 |