A crash will occur in QA-Promotion when played in Mobile Preview.
Result:
Editor will crash
UE4Editor_Core!FDebug::AssertFailed() [d:\build\++ue4+main+compile\sync\engine\source\runtime\core\private\misc\outputdevice.cpp:421]
UE4Editor_Landscape!ALandscapeProxy::GetLandscapeInfo() [d:\build\++ue4+main+compile\sync\engine\source\runtime\landscape\private\landscape.cpp:711]
UE4Editor_Landscape!ULandscapeComponent::GeneratePlatformPixelData() [d:\build\++ue4+main+compile\sync\engine\source\runtime\landscape\private\landscapeedit.cpp:4847]
UE4Editor_Landscape!ULandscapeComponent::CheckGenerateLandscapePlatformData() [d:\build\++ue4+main+compile\sync\engine\source\runtime\landscape\private\landscape.cpp:205]
UE4Editor_Landscape!ULandscapeComponent::PostLoad() [d:\build\++ue4+main+compile\sync\engine\source\runtime\landscape\private\landscape.cpp:558]
UE4Editor_CoreUObject!UObject::ConditionalPostLoad() [d:\build\++ue4+main+compile\sync\engine\source\runtime\coreuobject\private\uobject\obj.cpp:810]
UE4Editor_CoreUObject!EndLoad() [d:\build\++ue4+main+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1553]
UE4Editor_CoreUObject!LoadPackageInternalInner() [d:\build\++ue4+main+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1228]
UE4Editor_CoreUObject!LoadPackage() [d:\build\++ue4+main+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1400]
UE4Editor_Engine!UEngine::LoadMap() [d:\build\++ue4+main+compile\sync\engine\source\runtime\engine\private\unrealengine.cpp:9857]
UE4Editor_Engine!UEngine::Browse() [d:\build\++ue4+main+compile\sync\engine\source\runtime\engine\private\unrealengine.cpp:9142]
UE4Editor_Engine!UGameInstance::StartGameInstance() [d:\build\++ue4+main+compile\sync\engine\source\runtime\engine\private\gameinstance.cpp:341]
UE4Editor!FEngineLoop::Init() [d:\build\++ue4+main+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:2361]
UE4Editor!GuardedMain() [d:\build\++ue4+main+compile\sync\engine\source\runtime\launch\private\launch.cpp:143]
UE4Editor!GuardedMainWrapper() [d:\build\++ue4+main+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() [d:\build\++ue4+main+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264]
kernel32
ntdll
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
How does TextureRenderTarget2D get TArray<uint8> type data?
How does UMG set overlapping layouts?
How to achieve HLSL Multiple Render Target in Material blueprints?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-33842 in the post.
0 |
Component | UE - LD & Modeling - Terrain - Landscape |
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Affects Versions | 4.13 |
Target Fix | 4.13 |
Created | Jul 27, 2016 |
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Resolved | Aug 5, 2016 |
Updated | Sep 16, 2019 |