In every other code template, the standard setup is to have the code classes be in the template and have all the functionality in them code-wise, but then have a blueprint child setup the assets it uses and actually be in the level. This is not the case for this template.
Result:
The Type reads: Open CODE2DCharacter.h
Also searching the Content Browser shows that there are no Blueprints in the project.
Expected Result:
There should be a Blueprint child of the code class, and that Blueprint class should be the one used in the level.
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Delay nodes occasionally don't fire the "Completed" output in a nativized build
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-33843 in the post.
0 |
Component | Docs - Samples |
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Affects Versions | 4.13, 4.14 |
Target Fix | 4.13 |
Created | Jul 27, 2016 |
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Resolved | Aug 8, 2016 |
Updated | May 2, 2018 |