Description

The one time it did not instantly crash after pressing the Launch button, I had to Kill -9 <PID> UE4Editor because it was using 129% of my CPU for 50 minutes.

Steps to Reproduce

Repro:

  1. Create a code project using a first person template without starter content.
  2. Connect and Android device to the Mac computer and select Launch targeting the Android device.

Result:
Editor crashes.

Frequency:
5/6

Callstack

UE4Editor-Engine.dylib!FTexturePlatformData::GetNumNonStreamingMips()
UE4Editor-Engine.dylib!SerializePlatformData()
UE4Editor-Engine.dylib!UTexture::SerializeCookedPlatformData()
UE4Editor-Engine.dylib!UTexture2D::Serialize()
UE4Editor-CoreUObject.dylib!FArchiveSaveTagExports::ProcessTaggedObjects()
UE4Editor-CoreUObject.dylib!FPackageExportTagger::TagPackageExports()
UE4Editor-CoreUObject.dylib!UPackage::Save()
UE4Editor-UnrealEd.dylib!UEditorEngine::Save()
UE4Editor-UnrealEd.dylib!UCookOnTheFlyServer::SaveCookedPackage()
UE4Editor-UnrealEd.dylib!UCookOnTheFlyServer::TickCookOnTheSide()
UE4Editor-UnrealEd.dylib!non-virtual thunk to UCookOnTheFlyServer::Tick()
UE4Editor-UnrealEd.dylib!UEditorEngine::Tick()
UE4Editor-UnrealEd.dylib!UUnrealEdEngine::Tick()
UE4Editor!FEngineLoop::Tick()
UE4Editor!GuardedMain()
UE4Editor!<Unknown>
UE4Editor-Core.dylib!<Unknown>
Foundation!Unknown()
libsystem_pthread.dylib!<Unknown>
libsystem_pthread.dylib!<Unknown>
libsystem_pthread.dylib!<Unknown>

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Fixed
ComponentUE - Platform - Mobile
Affects Versions4.13
Target Fix4.13
Fix Commit3070620
Main Commit3092051
CreatedJul 28, 2016
ResolvedAug 4, 2016
UpdatedSep 16, 2019
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