The one time it did not instantly crash after pressing the Launch button, I had to Kill -9 <PID> UE4Editor because it was using 129% of my CPU for 50 minutes.
Repro:
Result:
Editor crashes.
Frequency:
5/6
UE4Editor-Engine.dylib!FTexturePlatformData::GetNumNonStreamingMips()
UE4Editor-Engine.dylib!SerializePlatformData()
UE4Editor-Engine.dylib!UTexture::SerializeCookedPlatformData()
UE4Editor-Engine.dylib!UTexture2D::Serialize()
UE4Editor-CoreUObject.dylib!FArchiveSaveTagExports::ProcessTaggedObjects()
UE4Editor-CoreUObject.dylib!FPackageExportTagger::TagPackageExports()
UE4Editor-CoreUObject.dylib!UPackage::Save()
UE4Editor-UnrealEd.dylib!UEditorEngine::Save()
UE4Editor-UnrealEd.dylib!UCookOnTheFlyServer::SaveCookedPackage()
UE4Editor-UnrealEd.dylib!UCookOnTheFlyServer::TickCookOnTheSide()
UE4Editor-UnrealEd.dylib!non-virtual thunk to UCookOnTheFlyServer::Tick()
UE4Editor-UnrealEd.dylib!UEditorEngine::Tick()
UE4Editor-UnrealEd.dylib!UUnrealEdEngine::Tick()
UE4Editor!FEngineLoop::Tick()
UE4Editor!GuardedMain()
UE4Editor!<Unknown>
UE4Editor-Core.dylib!<Unknown>
Foundation!Unknown()
libsystem_pthread.dylib!<Unknown>
libsystem_pthread.dylib!<Unknown>
libsystem_pthread.dylib!<Unknown>
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-33858 in the post.
0 |
Component | UE - Platform - Mobile |
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Affects Versions | 4.13 |
Target Fix | 4.13 |
Created | Jul 28, 2016 |
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Resolved | Aug 4, 2016 |
Updated | Sep 16, 2019 |