Description

In Persona or the Static Mesh Editor, some post processing features do not update immediately when the user changes them. This was seen with Color Grading and Lens Flare settings. It could affect more, but so far most have worked as expected.

The user can make these settings update by adding a new profile.

Steps to Reproduce
  1. Open QAGame in editor.
  2. Open a static mesh.
  3. Focus the Preview Scene Settings tab.
  4. Expand Post Process Settings > Color Grading.
  5. Adjust the X value for Saturation.

RESULT:

The viewport does not update.

WORKAROUND:

Click the Add Profile button.

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-33895 in the post.

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Fixed
ComponentUE - Gameplay
Affects Versions4.13
Target Fix4.13
Fix Commit3070176
Main Commit3092051
Release Commit3070176
CreatedJul 28, 2016
ResolvedJul 29, 2016
UpdatedApr 27, 2018