Description

REGRESSION: Yes
WORKING: 3068867
BROKEN: 3069877

Crash occurs when the user opens an animation with Morph Targets in Persona.

Steps to Reproduce
  1. Open QAGame in editor.
  2. In the Content Browser, find the animation TestMorph.
  3. Double-click it.

RESULT:

Persona will open and then crash.

Callstack

UE4Editor_Engine!FAnimationRuntime::AppendActiveMorphTargets() animationruntime.cpp:1426
UE4Editor_Engine!USkeletalMeshComponent::ApplyAnimationCurvesToComponent() skeletalmeshcomponent.cpp:1461
UE4Editor_Engine!UAnimInstance::UpdateCurves() animinstance.cpp:1215
UE4Editor_Engine!USkeletalMeshComponent::PostAnimEvaluation() skeletalmeshcomponent.cpp:1427
UE4Editor_Engine!USkeletalMeshComponent::RefreshBoneTransforms() skeletalmeshcomponent.cpp:1354
UE4Editor_UnrealEd!UDebugSkelMeshComponent::RefreshBoneTransforms() debugskelmeshcomponent.cpp:418
UE4Editor_UnrealEd!FAnimationSequenceThumbnailScene::SetAnimation() thumbnailhelpers.cpp:661
UE4Editor_UnrealEd!UAnimSequenceThumbnailRenderer::Draw() animsequencethumbnailrenderer.cpp:26
UE4Editor_UnrealEd!ThumbnailTools::RenderThumbnail() objecttools.cpp:3827
UE4Editor_UnrealEd!FAssetThumbnailPool::Tick() assetthumbnail.cpp:969
UE4Editor_UnrealEd!FTickableEditorObject::TickObjects() tickableeditorobject.h:17
UE4Editor_UnrealEd!UEditorEngine::Tick() editorengine.cpp:1181
UE4Editor_UnrealEd!UUnrealEdEngine::Tick() unrealedengine.cpp:371
UE4Editor!FEngineLoop::Tick() launchengineloop.cpp:2834
UE4Editor!GuardedMain() launch.cpp:156
UE4Editor!GuardedMainWrapper() launchwindows.cpp:126
UE4Editor!WinMain() launchwindows.cpp:202
UE4Editor!__scrt_common_main_seh() exe_common.inl:264
kernel32!<Unknown>
ntdll!<Unknown>

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Fixed
ComponentOLD - Anim
Affects Versions4.13
Target Fix4.13
Fix Commit3072103
Main Commit3092051
Release Commit3073953
CreatedJul 29, 2016
ResolvedAug 1, 2016
UpdatedMay 18, 2020
View Jira Issue