When using HMD camera tracking adding a (StaticMesh) component to the Camera component results in a bit of lag when looking around with the VR headset.
Add a CameraComponent to a pawn
Add a StaticMeshComponent as child to the CameraComponent
Player in VR-Preview
The static mesh will lag a little behind when looking around with the HMD.
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-33928 in the post.
0 |
Component | UE - Platform - XR |
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Affects Versions | 4.13 |
Target Fix | 4.13 |
Created | Jul 29, 2016 |
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Resolved | Aug 3, 2016 |
Updated | Sep 16, 2019 |