Description

When using HMD camera tracking adding a (StaticMesh) component to the Camera component results in a bit of lag when looking around with the VR headset.

Steps to Reproduce

Add a CameraComponent to a pawn
Add a StaticMeshComponent as child to the CameraComponent

Player in VR-Preview

The static mesh will lag a little behind when looking around with the HMD.

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-33928 in the post.

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Fixed
ComponentUE - Platform - XR
Affects Versions4.13
Target Fix4.13
Fix Commit3076299
Main Commit3092051
Release Commit3076299
CreatedJul 29, 2016
ResolvedAug 3, 2016
UpdatedSep 16, 2019