The default viewport look for Persona and Static Mesh Editor is very dark, and the preview mesh is barely visible.
It seems like the Directional Lighting settings aren't doing anything. Maybe it was removed by accident.
I could not reproduce this issue in UE4/Main. It's much brighter.
RESULT:
Viewport is very dark by default
I am not able to find world outliner how to enable it?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
What method is used to fill polygonal regions when drawing spline mesh at run time?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
UE4 后处理材料不支持 alpha 输出,UE5 在测试后仍不支持
How does TextureRenderTarget2D get TArray<uint8> type data?
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
How to achieve HLSL Multiple Render Target in Material blueprints?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-33945 in the post.
0 |
Component | UE - Gameplay |
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Affects Versions | 4.13 |
Target Fix | 4.13 |
Created | Jul 29, 2016 |
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Resolved | Aug 2, 2016 |
Updated | Apr 27, 2018 |