Description

When a user first creates a VR template, if they're without motion controllers, they may wonder why it's "not working" (can't move, etc.)

We should more directly message out that this is based on the selected map since this is a special case, and no other template functions this way.

Perhaps augment the description of the template?
"two modes of teleport locomotion for motion controllers, gamepad, and GearVR" -> "... two modes of locomotion with separate pawns and maps for each defaulting to with motion controllers..."

Found on: //UE4/Release-4.13 CL-3070315

Steps to Reproduce
  1. Open UE4Editor.exe
  2. Make a new VR template

Result: Put in to a map set up for motion controllers without any direction on how to switch between locomotion methods.

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Fixed
ComponentDocs - Samples
Affects Versions4.13
Target Fix4.13
Fix Commit3077493
Main Commit3092051
Release Commit3077532
CreatedJul 29, 2016
ResolvedAug 4, 2016
UpdatedSep 16, 2019
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