Description

When a user first creates a VR template, if they're without motion controllers, they may wonder why it's "not working" (can't move, etc.)

We should more directly message out that this is based on the selected map since this is a special case, and no other template functions this way.

Perhaps augment the description of the template?
"two modes of teleport locomotion for motion controllers, gamepad, and GearVR" -> "... two modes of locomotion with separate pawns and maps for each defaulting to with motion controllers..."

Found on: //UE4/Release-4.13 CL-3070315

Steps to Reproduce
  1. Open UE4Editor.exe
  2. Make a new VR template

Result: Put in to a map set up for motion controllers without any direction on how to switch between locomotion methods.

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-33950 in the post.

0
Login to Vote

Fixed
ComponentDocs - Samples
Affects Versions4.13
Target Fix4.13
Fix Commit3077493
Main Commit3092051
Release Commit3077532
CreatedJul 29, 2016
ResolvedAug 4, 2016
UpdatedSep 16, 2019