Description

When a profile is copy and pasted none of the bodies are copied over.
Also if both profiles share the same bodies and the same copy paste action is applied the settings aren't transferred over either.

Potentially relates to [Link Removed]

Steps to Reproduce
  1. Sync, compile and open the Editor loading the QAGame Project
  2. In the content browser search for SK_Mannequin_PhysicsAsset
  3. Duplicate the physics asset using Ctrl+w
  4. Open the Duplicated asset
  5. Click Window and then select Physics Asset
  6. In the physics asset window create a new physical animation profile by clicking the plus button twice
  7. Select all the bodies available by clicking in the viewport and pressing CTRL + A
  8. Click on the profiles menu and select New
  9. In the details Tab at the bottom, Click the Add to profile: New button
  10. Right click profile New and select copy
  11. Right click profile New_01 and select paste
  12. Switch to profile New_01

Result
The profile has no bodies in the profile

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-33985 in the post.

0
Login to Vote

Fixed
ComponentUE - Simulation - Physics
Affects Versions4.13
Target Fix4.13
Fix Commit3077823
Main Commit3092051
Release Commit3077823
CreatedAug 1, 2016
ResolvedAug 4, 2016
UpdatedApr 27, 2018