Description

If the use adds a "Key Get Display Name" node to their character blueprint, the compile button will not update to the green check mark. It continues to show the Orange box with the question mark (as though it still needs to be compiled)

Steps to Reproduce
  1. Download the attached project
  2. Open the project
  3. Open the "Neon_Character" blueprint
  4. Notice that it is compiled
  5. Add a "Key Get Display Name" node
  6. Compile
  7. Notice that the blueprint will no longer updates the compile icon to a green check mark

Have Comments or More Details?

Head over to the existing Questions & Answers thread and let us know what's up.

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Duplicate
ComponentUE - Gameplay - Blueprint
Affects Versions4.12.5
CreatedAug 2, 2016
ResolvedMar 21, 2017
UpdatedMay 4, 2023