Upon force deletion of a BP asset still referenced in memory an ensure is hit.
LogOutputDevice:Error: === Handled ensure: === LogOutputDevice:Error: Ensure condition failed: Lhs.CurrentNum == Lhs.InitialNum [File:D:\Builds\samuel.proctor_Switcher\Engine\Source\Runtime\Core\Public\Containers\Array.h] [Line: 196] LogOutputDevice:Error: Array has changed during ranged-for iteration! LogOutputDevice:Error: Stack: LogOutputDevice:Error: UE4Editor-Core.dll!FWindowsPlatformStackWalk::StackWalkAndDump() [d:\builds\samuel.proctor_switcher\engine\source\runtime\core\private\windows\windowsplatformstackwalk.cpp:183] LogOutputDevice:Error: UE4Editor-Core.dll!FDebug::EnsureFailed() [d:\builds\samuel.proctor_switcher\engine\source\runtime\core\private\misc\outputdevice.cpp:297] LogOutputDevice:Error: UE4Editor-Core.dll!FDebug::OptionallyLogFormattedEnsureMessageReturningFalse() [d:\builds\samuel.proctor_switcher\engine\source\runtime\core\private\misc\outputdevice.cpp:432] LogOutputDevice:Error: UE4Editor-UnrealEd.dll!ObjectTools::ForceDeleteObjects() [d:\builds\samuel.proctor_switcher\engine\source\editor\unrealed\private\objecttools.cpp:2097] LogOutputDevice:Error: UE4Editor-UnrealEd.dll!FAssetDeleteModel::DoForceDelete() [d:\builds\samuel.proctor_switcher\engine\source\editor\unrealed\private\assetdeletemodel.cpp:284] LogOutputDevice:Error: UE4Editor-UnrealEd.dll!SDeleteAssetsDialog::ForceDelete() [d:\builds\samuel.proctor_switcher\engine\source\editor\unrealed\private\dialogs\sdeleteassetsdialog.cpp:705] LogOutputDevice:Error: UE4Editor-UnrealEd.dll!TMemberFunctionCaller<SDeleteAssetsDialog,FReply (__cdecl SDeleteAssetsDialog::*)(void) __ptr64>::operator()<>() [d:\builds\samuel.proctor_switcher\engine\source\runtime\core\public\delegates\delegateinstanceinterface.h:161] LogOutputDevice:Error: UE4Editor-UnrealEd.dll!TTupleImpl<TIntegerSequence<unsigned int> >::ApplyAfter<TMemberFunctionCaller<SDeleteAssetsDialog,FReply (__cdecl SDeleteAssetsDialog::*)(void) __ptr64> >() [d:\builds\samuel.proctor_switcher\engine\source\runtime\core\public\delegates\tuple.h:115] LogOutputDevice:Error: UE4Editor-UnrealEd.dll!TBaseSPMethodDelegateInstance<0,SDeleteAssetsDialog,0,FReply __cdecl(void)>::Execute() [d:\builds\samuel.proctor_switcher\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:317] LogOutputDevice:Error: UE4Editor-Slate.dll!TBaseDelegate<FReply>::Execute() [d:\builds\samuel.proctor_switcher\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:521] LogOutputDevice:Error: UE4Editor-Slate.dll!SButton::OnMouseButtonUp() [d:\builds\samuel.proctor_switcher\engine\source\runtime\slate\private\widgets\input\sbutton.cpp:278] LogOutputDevice:Error: UE4Editor-Slate.dll!<lambda_8d0e9a1da76abd0a756a3a9d775f5ed1>::operator()() [d:\builds\samuel.proctor_switcher\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4931] LogOutputDevice:Error: UE4Editor-Slate.dll!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_8d0e9a1da76abd0a756a3a9d775f5ed1> >() [d:\builds\samuel.proctor_switcher\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:215] LogOutputDevice:Error: UE4Editor-Slate.dll!FSlateApplication::RoutePointerUpEvent() [d:\builds\samuel.proctor_switcher\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4920] LogOutputDevice:Error: UE4Editor-Slate.dll!FSlateApplication::ProcessMouseButtonUpEvent() [d:\builds\samuel.proctor_switcher\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5378] LogOutputDevice:Error: UE4Editor-Slate.dll!FSlateApplication::OnMouseUp() [d:\builds\samuel.proctor_switcher\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5358] LogOutputDevice:Error: UE4Editor-Core.dll!FWindowsApplication::ProcessDeferredMessage() [d:\builds\samuel.proctor_switcher\engine\source\runtime\core\private\windows\windowsapplication.cpp:1631] LogOutputDevice:Error: UE4Editor-Core.dll!FWindowsApplication::DeferMessage() [d:\builds\samuel.proctor_switcher\engine\source\runtime\core\private\windows\windowsapplication.cpp:1977] LogOutputDevice:Error: UE4Editor-Core.dll!FWindowsApplication::ProcessMessage() [d:\builds\samuel.proctor_switcher\engine\source\runtime\core\private\windows\windowsapplication.cpp:750] LogOutputDevice:Error: UE4Editor-Core.dll!FWindowsApplication::AppWndProc() [d:\builds\samuel.proctor_switcher\engine\source\runtime\core\private\windows\windowsapplication.cpp:672] LogOutputDevice:Error: USER32.dll LogOutputDevice:Error: USER32.dll LogOutputDevice:Error: UE4Editor-Core.dll!FWindowsApplication::PumpMessages() [d:\builds\samuel.proctor_switcher\engine\source\runtime\core\private\windows\windowsapplication.cpp:1989] LogOutputDevice:Error: UE4Editor-Slate.dll!FSlateApplication::TickPlatform() [d:\builds\samuel.proctor_switcher\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1483] LogOutputDevice:Error: UE4Editor-Slate.dll!FSlateApplication::AddModalWindow() [d:\builds\samuel.proctor_switcher\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1987] LogOutputDevice:Error: UE4Editor-UnrealEd.dll!UEditorEngine::EditorAddModalWindow() [d:\builds\samuel.proctor_switcher\engine\source\editor\unrealed\private\editorengine.cpp:3588] LogOutputDevice:Error: UE4Editor-UnrealEd.dll!ObjectTools::DeleteObjects() [d:\builds\samuel.proctor_switcher\engine\source\editor\unrealed\private\objecttools.cpp:1698] LogOutputDevice:Error: UE4Editor-UnrealEd.dll!ObjectTools::DeleteAssets() [d:\builds\samuel.proctor_switcher\engine\source\editor\unrealed\private\objecttools.cpp:1605] LogOutputDevice:Error: UE4Editor-ContentBrowser.dll!FAssetContextMenu::ExecuteDelete() [d:\builds\samuel.proctor_switcher\engine\source\editor\contentbrowser\private\assetcontextmenu.cpp:1784] LogOutputDevice:Error: UE4Editor-ContentBrowser.dll!SContentBrowser::HandleDeleteCommandExecute() [d:\builds\samuel.proctor_switcher\engine\source\editor\contentbrowser\private\scontentbrowser.cpp:1972] LogOutputDevice:Error: UE4Editor-ContentBrowser.dll!TBaseSPMethodDelegateInstance<0,SContentBrowser,0,TTypeWrapper<void> __cdecl(void)>::Execute() [d:\builds\samuel.proctor_switcher\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:317] LogOutputDevice:Error: UE4Editor-ContentBrowser.dll!TBaseSPMethodDelegateInstance<0,SContentBrowser,0,void __cdecl(void)>::ExecuteIfSafe() [d:\builds\samuel.proctor_switcher\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:424] LogOutputDevice:Error: UE4Editor-Slate.dll!FUICommandList::ConditionalProcessCommandBindings() [d:\builds\samuel.proctor_switcher\engine\source\runtime\slate\private\framework\commands\uicommandlist.cpp:211] LogOutputDevice:Error: UE4Editor-Slate.dll!FUICommandList::ProcessCommandBindings() [d:\builds\samuel.proctor_switcher\engine\source\runtime\slate\private\framework\commands\uicommandlist.cpp:155] LogOutputDevice:Error: UE4Editor-ContentBrowser.dll!SContentBrowser::OnKeyDown() [d:\builds\samuel.proctor_switcher\engine\source\editor\contentbrowser\private\scontentbrowser.cpp:971] LogOutputDevice:Error: UE4Editor-Slate.dll!<lambda_2afcd964c763e269e2d1a63f3a72f846>::operator()() [d:\builds\samuel.proctor_switcher\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4547] LogOutputDevice:Error: UE4Editor-Slate.dll!FEventRouter::Route<FReply,FEventRouter::FBubblePolicy,FKeyEvent,<lambda_2afcd964c763e269e2d1a63f3a72f846> >() [d:\builds\samuel.proctor_switcher\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:215] LogOutputDevice:Error: UE4Editor-Slate.dll!FEventRouter::RouteAlongFocusPath<FEventRouter::FBubblePolicy,<lambda_2afcd964c763e269e2d1a63f3a72f846>,FKeyEvent>() [d:\builds\samuel.proctor_switcher\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:197] LogOutputDevice:Error: UE4Editor-Slate.dll!FSlateApplication::ProcessKeyDownEvent() [d:\builds\samuel.proctor_switcher\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4545] LogOutputDevice:Error: UE4Editor-Slate.dll!FSlateApplication::OnKeyDown() [d:\builds\samuel.proctor_switcher\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4460] LogOutputDevice:Error: UE4Editor-Core.dll!FWindowsApplication::ProcessDeferredMessage() [d:\builds\samuel.proctor_switcher\engine\source\runtime\core\private\windows\windowsapplication.cpp:1466] LogOutputDevice:Error: UE4Editor-Core.dll!FWindowsApplication::DeferMessage() [d:\builds\samuel.proctor_switcher\engine\source\runtime\core\private\windows\windowsapplication.cpp:1977] LogOutputDevice:Error: UE4Editor-Core.dll!FWindowsApplication::ProcessMessage() [d:\builds\samuel.proctor_switcher\engine\source\runtime\core\private\windows\windowsapplication.cpp:750] LogOutputDevice:Error: UE4Editor-Core.dll!FWindowsApplication::AppWndProc() [d:\builds\samuel.proctor_switcher\engine\source\runtime\core\private\windows\windowsapplication.cpp:672] LogOutputDevice:Error: USER32.dll LogOutputDevice:Error: USER32.dll LogOutputDevice:Error: UE4Editor-Core.dll!FWindowsPlatformMisc::PumpMessages() [d:\builds\samuel.proctor_switcher\engine\source\runtime\core\private\windows\windowsplatformmisc.cpp:905] LogOutputDevice:Error: UE4Editor.exe!FEngineLoop::Tick() [d:\builds\samuel.proctor_switcher\engine\source\runtime\launch\private\launchengineloop.cpp:2795] LogOutputDevice:Error: UE4Editor.exe!GuardedMain() [d:\builds\samuel.proctor_switcher\engine\source\runtime\launch\private\launch.cpp:156] LogOutputDevice:Error: UE4Editor.exe!GuardedMainWrapper() [d:\builds\samuel.proctor_switcher\engine\source\runtime\launch\private\windows\launchwindows.cpp:126] LogOutputDevice:Error: UE4Editor.exe!WinMain() [d:\builds\samuel.proctor_switcher\engine\source\runtime\launch\private\windows\launchwindows.cpp:202] LogOutputDevice:Error: UE4Editor.exe!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253] LogOutputDevice:Error: kernel32.dll LogOutputDevice:Error: ntdll.dll LogOutputDevice:Error: ntdll.dll
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Delay nodes occasionally don't fire the "Completed" output in a nativized build
How does TextureRenderTarget2D get TArray<uint8> type data?
I can't open my map from the editor.
I'm working on a VR Project and I cannot add Nav Mesh to the stairs??
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-34085 in the post.
1 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.13 |
Target Fix | 4.13 |
Created | Aug 2, 2016 |
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Resolved | Aug 5, 2016 |
Updated | Apr 27, 2018 |