User's project crashes when changing levels in a packaged game.
Expected: The level would change
Result: The project crashes
MachineId:EA8CDCD54E3691A62F8838A5364B34C6 EpicAccountId:6003a092eb5e4d259eb50cf2c6e341d2 Access violation - code c0000005 (first/second chance not available) UE4Game!TBaseMulticastDelegate<void,enum EMediaEvent>::Broadcast() UE4Game!TGraphTask<FAsyncGraphTask>::ExecuteTask() UE4Game!FNamedTaskThread::ProcessTasksNamedThread() UE4Game!FNamedTaskThread::ProcessTasksUntilQuit() UE4Game!FTaskGraphImplementation::WaitUntilTasksComplete() UE4Game!FPhysScene::WaitPhysScenes() UE4Game!FPhysScene::EnsureCollisionTreeIsBuilt() UE4Game!UWorld::FlushLevelStreaming() UE4Game!UEngine::LoadMap() UE4Game!UEngine::Browse() UE4Game!UEngine::TickWorldTravel() UE4Game!UGameEngine::Tick() UE4Game!FEngineLoop::Tick() UE4Game!GuardedMain() UE4Game!GuardedMainWrapper() UE4Game!WinMain() UE4Game!__scrt_common_main_seh() kernel32 ntdll
Head over to the existing Questions & Answers thread and let us know what's up.
4 |
Component | UE - Simulation - Physics |
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Target Fix | 4.13 |
Created | Aug 2, 2016 |
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Resolved | Aug 4, 2016 |
Updated | Apr 27, 2018 |