Description

User's project crashes when changing levels in a packaged game.

Steps to Reproduce
  1. Download the attached project
  2. Open the attached project
  3. Package the project for windows 64 bit
  4. Open the packaged game
  5. Spin so that the line trace is hitting the gray box and that the loading bar shows up
  6. Notice that when the level changes that the project crashes

Expected: The level would change
Result: The project crashes

Callstack
MachineId:EA8CDCD54E3691A62F8838A5364B34C6
EpicAccountId:6003a092eb5e4d259eb50cf2c6e341d2

Access violation - code c0000005 (first/second chance not available)

UE4Game!TBaseMulticastDelegate<void,enum EMediaEvent>::Broadcast()
UE4Game!TGraphTask<FAsyncGraphTask>::ExecuteTask()
UE4Game!FNamedTaskThread::ProcessTasksNamedThread()
UE4Game!FNamedTaskThread::ProcessTasksUntilQuit()
UE4Game!FTaskGraphImplementation::WaitUntilTasksComplete()
UE4Game!FPhysScene::WaitPhysScenes()
UE4Game!FPhysScene::EnsureCollisionTreeIsBuilt()
UE4Game!UWorld::FlushLevelStreaming()
UE4Game!UEngine::LoadMap()
UE4Game!UEngine::Browse()
UE4Game!UEngine::TickWorldTravel()
UE4Game!UGameEngine::Tick()
UE4Game!FEngineLoop::Tick()
UE4Game!GuardedMain()
UE4Game!GuardedMainWrapper()
UE4Game!WinMain()
UE4Game!__scrt_common_main_seh()
kernel32
ntdll

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Cannot Reproduce
CreatedAug 2, 2016
ResolvedAug 4, 2016
UpdatedApr 27, 2018
View Jira Issue