TAutoPtr uses default copy / move constructors which can cause dangling references.
This means there are a number of cases (copying auto pointers in inner scopes, passing auto pointers by value, etc) where the underlying pointer can be freed when one instance is destroyed, but the other instances are still pointing to that garbage data.
TAutoPtr has been deprecated.
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Delay nodes occasionally don't fire the "Completed" output in a nativized build
What method is used to fill polygonal regions when drawing spline mesh at run time?
I can't open my map from the editor.
Why does the REMOVE method of map container remove elements have memory leaks?
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-34117 in the post.
1 |
Component | UE - Foundation - Core |
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Affects Versions | 4.12, 4.13 |
Target Fix | 4.15 |
Fix Commit | 3195119 |
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Main Commit | 3228932 |
Created | Aug 2, 2016 |
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Resolved | Dec 6, 2016 |
Updated | Apr 27, 2018 |