Unable to import new fonts into project
Click import, choose font (see font attached to this ticket). Save asset, crash. 100% repro.
> UE4Editor-Core.dll!FArchive::SerializeCompressed(void * V, __int64 Length, ECompressionFlags Flags, bool bTreatBufferAsFileReader, bool bUsePlatformBitWindow) Line 626 C++
UE4Editor-CoreUObject.dll!FUntypedBulkData::SerializeBulkData(FArchive & Ar, void * Data) Line 1164 C++
UE4Editor-CoreUObject.dll!UPackage::Save(UPackage * InOuter, UObject * Base, EObjectFlags TopLevelFlags, const wchar_t * Filename, FOutputDevice * Error, FLinkerLoad * Conform, bool bForceByteSwapping, bool bWarnOfLongFilename, unsigned int SaveFlags, const ITargetPlatform * TargetPlatform, const FDateTime & FinalTimeStamp, bool bSlowTask) Line 4743 C++
UE4Editor-UnrealEd.dll!UEditorEngine::Save(UPackage * InOuter, UObject * InBase, EObjectFlags TopLevelFlags, const wchar_t * Filename, FOutputDevice * Error, FLinkerLoad * Conform, bool bForceByteSwapping, bool bWarnOfLongFilename, unsigned int SaveFlags, const ITargetPlatform * TargetPlatform, const FDateTime & FinalTimeStamp, bool bSlowTask) Line 3949 C++
UE4Editor-UnrealEd.dll!UEditorEngine::SavePackage(UPackage * InOuter, UObject * InBase, EObjectFlags TopLevelFlags, const wchar_t * Filename, FOutputDevice * Error, FLinkerLoad * Conform, bool bForceByteSwapping, bool bWarnOfLongFilename, unsigned int SaveFlags, const ITargetPlatform * TargetPlatform, const FDateTime & FinalTimeStamp, bool bSlowTask) Line 4009 C++
UE4Editor-UnrealEd.dll!UEditorEngine::Exec_Obj(const wchar_t * Str, FOutputDevice & Ar) Line 4443 C++
UE4Editor-UnrealEd.dll!UEditorEngine::Exec(UWorld * InWorld, const wchar_t * Stream, FOutputDevice & Ar) Line 5537 C++
UE4Editor-UnrealEd.dll!UUnrealEdEngine::Exec(UWorld * InWorld, const wchar_t * Stream, FOutputDevice & Ar) Line 624 C++
UE4Editor-UnrealEd.dll!InternalSavePackage(UPackage * PackageToSave, bool & bOutPackageLocallyWritable, FOutputDevice & SaveOutput) Line 2682 C++
UE4Editor-UnrealEd.dll!FEditorFileUtils::PromptForCheckoutAndSave(const TArray<UPackage *,FDefaultAllocator> & InPackages, bool bCheckDirty, bool bPromptToSave, TArray<UPackage *,FDefaultAllocator> * OutFailedPackages, bool bAlreadyCheckedOut, bool bCanBeDeclined) Line 3212 C++
UE4Editor-UnrealEd.dll!FAssetEditorToolkit::SaveAsset_Execute() Line 523 C++
UE4Editor-UnrealEd.dll!TBaseSPMethodDelegateInstance<0,FAssetEditorToolkit,0,TTypeWrapper<void> __cdecl(void)>::Execute() Line 317 C++
UE4Editor-UnrealEd.dll!TBaseSPMethodDelegateInstance<0,FAssetEditorToolkit,0,void __cdecl(void)>::ExecuteIfSafe() Line 423 C++
UE4Editor-Slate.dll!FUICommandList::ExecuteAction(const TSharedRef<FUICommandInfo const ,0> InUICommandInfo) Line 92 C++
UE4Editor-Slate.dll!SToolBarButtonBlock::OnClicked() Line 300 C++
UE4Editor-Slate.dll!TMemberFunctionCaller<SToolBarButtonBlock,FReply (__cdecl SToolBarButtonBlock::*)(void) __ptr64>::operator()<>() Line 161 C++
UE4Editor-Slate.dll!TTupleImpl<TIntegerSequence<unsigned int> >::ApplyAfter<TMemberFunctionCaller<SToolBarButtonBlock,FReply (_cdecl SToolBarButtonBlock::)(void) __ptr64> >(TMemberFunctionCaller<SToolBarButtonBlock,FReply (_cdecl SToolBarButtonBlock::)(void)> && Func) Line 115 C++
UE4Editor-Slate.dll!TBaseSPMethodDelegateInstance<0,SToolBarButtonBlock,0,FReply __cdecl(void)>::Execute() Line 317 C++
UE4Editor-Slate.dll!TBaseDelegate<FReply>::Execute() Line 521 C++
UE4Editor-Slate.dll!SButton::OnMouseButtonUp(const FGeometry & MyGeometry, const FPointerEvent & MouseEvent) Line 278 C++
UE4Editor-Slate.dll!FSlateApplication::RoutePointerUpEvent::__l8::<lambda>(const FArrangedWidget & TargetWidget, const FPointerEvent & Event) Line 4890 C++
UE4Editor-Slate.dll!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,FReply <lambda>(const FArrangedWidget &, const FPointerEvent &) >(FSlateApplication * ThisApplication, FEventRouter::FToLeafmostPolicy RoutingPolicy, FPointerEvent EventCopy, const FSlateApplication::RoutePointerUpEvent::__l8::FReply <lambda>(const FArrangedWidget &, const FPointerEvent &) & Lambda) Line 215 C++
UE4Editor-Slate.dll!FSlateApplication::RoutePointerUpEvent(FWidgetPath & WidgetsUnderPointer, FPointerEvent & PointerEvent) Line 4879 C++
UE4Editor-Slate.dll!FSlateApplication::ProcessMouseButtonUpEvent(FPointerEvent & MouseEvent) Line 5337 C++
UE4Editor-Slate.dll!FSlateApplication::OnMouseUp(const EMouseButtons::Type Button, const FVector2D CursorPos) Line 5317 C++
UE4Editor-Core.dll!FWindowsApplication::ProcessDeferredMessage(const FDeferredWindowsMessage & DeferredMessage) Line 1584 C++
UE4Editor-Core.dll!FWindowsApplication::DeferMessage(TSharedPtr<FWindowsWindow,0> & NativeWindow, HWND__ * InHWnd, unsigned int InMessage, unsigned __int64 InWParam, __int64 InLParam, int MouseX, int MouseY, unsigned int RawInputFlags) Line 1930 C++
UE4Editor-Core.dll!FWindowsApplication::ProcessMessage(HWND__ * hwnd, unsigned int msg, unsigned __int64 wParam, __int64 lParam) Line 747 C++
UE4Editor-Core.dll!FWindowsApplication::AppWndProc(HWND__ * hwnd, unsigned int msg, unsigned __int64 wParam, __int64 lParam) Line 669 C++
[External Code]
UE4Editor-Core.dll!FWindowsPlatformMisc::PumpMessages(bool bFromMainLoop) Line 905 C++
UE4Editor.exe!FEngineLoop::Tick() Line 2788 C++
UE4Editor.exe!GuardedMain(const wchar_t * CmdLine, HINSTANCE__ * hInInstance, HINSTANCE__ * hPrevInstance, int nCmdShow) Line 156 C++
UE4Editor.exe!WinMain(HINSTANCE__ * hInInstance, HINSTANCE__ * hPrevInstance, char * __formal, int nCmdShow) Line 191 C++
[External Code]
I am not able to find world outliner how to enable it?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
I can't open my map from the editor.
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
What method is used to fill polygonal regions when drawing spline mesh at run time?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-34132 in the post.
0 |
Component | UE - Foundation - Core |
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Affects Versions | 4.13 |
Target Fix | 4.13 |
Created | Aug 3, 2016 |
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Resolved | Aug 3, 2016 |
Updated | Apr 27, 2018 |