Description

When the user toggles sub anim instance properties, the properties will be enabled on the node, but will not be shown in the Anim Preview Editor.

The user will have to compile the animation blueprint (toggling sub anim instance properties do not dirty the anim BP) to make them visible.

Steps to Reproduce
  1. Open QAGame in editor.
  2. Open the anim blueprint SubInst_Crash.
  3. Select the Sub Anim Instance node.
  4. In the Details panel, enable some properties.

RESULT:

The properties are shown on the node, but will not show up in the Anim Preview Editor until the user compiles the anim blueprint (enabling properties does not dirty the anim blueprint).

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-34138 in the post.

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Won't Fix
ComponentOLD - Anim
Affects Versions4.13
CreatedAug 3, 2016
ResolvedSep 30, 2016
UpdatedMay 18, 2020